Guilty Gear X2: Difference between revisions

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|linuxstatusNTSCJ  =  
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<!-- Windows specs -->
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|pcsx2ver          = 0.9.6
 
|gsname            =  
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|gsver            = r890
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|soundname        = SPU2ghz
{{TestingHeader|OS=Windows}}
|soundver          = 1.9.0
{{TestingEntry
|padname          =  
|Status=?
|padver            = 0.9.9
|Region=?
|dvdplugname      =  
|OS=?
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|CPU=Intel Core 2 Duo E6300
|biosver          = USA v02.00
|GPU=GeForce 7900 GTX
|hacks            =
|Revision=0.9.6
|comment          =
|Graphics=GSDX r890
*May need the '''Skip MPEG Hack''' gamefix in PCSX2 0.9.8.
|Sound=
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* SPU2ghz 1.9.0
|linuxpcsx2ver    =
* Lilypad 0.9.9
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|Comments=BIOS: USA v02.00,
|linuxgsver        =
*May need the '''Skip MPEG Hack''' gamefix in PCSX2 0.9.8.,
|linuxsoundname    =
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|cputype          = Intel Core 2 Duo E6300
|gputype          = GeForce 7900 GTX
|pccomment        =
*50-60FPS
*50-60FPS
*'''Allow 8-bit textures''' in newer GSdx revisions help with speed.
*'''Allow 8-bit textures''' in newer GSdx revisions help with speed.
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Revision as of 17:17, 13 August 2014

Guilty Gear X2
Region NTSC-U:
Serial numbers: SLUS-20436
Release date: 02/03/03
CRCs: 913FBFB8
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51344
Release date: 03/28/03
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25184
Release date: 12/12/02
CRCs: 4B6DDB6B
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Game description: Also known as "Guilty Gear XX: The Midnight Carnival" in Japan.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core 2 Duo E6300
  • GeForce 7900 GTX
0.9.6 GSDX r890
  • SPU2ghz 1.9.0
  • Lilypad 0.9.9
BIOS: USA v02.00,
  • May need the Skip MPEG Hack gamefix in PCSX2 0.9.8.,
  • 50-60FPS
  • Allow 8-bit textures in newer GSdx revisions help with speed.
?




Known Issues

Thin Lines

  • Type: Note (not an issue)
  • Description: Thin lines on backgrounds or characters.
  • Workaround: Disable either Texture filtering or enable the Native option in GSdx.