Guilty Gear X: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 8: Line 8:
|wikipedia        =  
|wikipedia        =  
|gameinfo          =  
|gameinfo          =  
|gamefaqslink      = [http://www.gamefaqs.com/ps2/519265-guilty-gear-x Link]
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20287
|serialsNTSCU      = SLUS-20287
|CRCsNTSCU        = 861BFB2F
|CRCsNTSCU        = 861BFB2F
|releasedateNTSCU  = 09/30/01
|releasedateNTSCU  = September 30, 2001
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
Line 20: Line 21:
|serialsPAL        = SLES-50591
|serialsPAL        = SLES-50591
|CRCsPAL          =  
|CRCsPAL          =  
|releasedatePAL    = 03/01/02
|releasedatePAL    = March 1, 2002
|statusPAL        =  
|statusPAL        =  
|linuxstatusPAL    =  
|linuxstatusPAL    =  

Revision as of 17:31, 9 August 2015

Guilty Gear X
Region NTSC-U:
Serial numbers: SLUS-20287
Release date: September 30, 2001
CRCs: 861BFB2F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50591
Release date: March 1, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Pentium Dual-Core E5400 (3.6GHz)
  • GeForce 9600GT
0.9.8 GSDX r4600
  • SPU2-X r4600
  • Lilypad r4510
BIOS: USA v02.00, May just be my personal preference but it looks better in Native resolution in GSdx., 60/60FPS, Allow 8-bit textures in GSdx helps with speed. Machina




Known Issues

Thin Lines

  • Type: Note (not an issue)
  • Description: Thin lines on backgrounds or characters.
  • Workaround: Disable either Texture filtering or enable the Native option in GSdx.
Public compatibility forum links