Guilty Gear X: Difference between revisions
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==Known Issues | ==Known Issues== | ||
{{Issue | |||
Thin lines on backgrounds or characters. | |IssueName=Thin Lines | ||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Thin lines on backgrounds or characters. | |||
|Workaround=Disable either '''Texture filtering''' or enable the '''Native''' option in GSdx. | |||
}} |
Revision as of 11:51, 2 August 2014
Guilty Gear X | |||||||||||||||||||||||||||
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Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSDX: | r4600 |
Sound by SPU2-X: | r4600 |
Pad plugin is LilyPad: | r4510 |
BIOS version: | USA v02.00 |
Comments:
- May just be my personal preference but it looks better in Native resolution in GSdx.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Pentium Dual-Core E5400 (3.6GHz) |
GPU: | GeForce 9600GT |
Comments:
- 60/60FPS
- Allow 8-bit textures in GSdx helps with speed.
Known Issues
Thin Lines
- Status: Active
- Type: Minor
- Description: Thin lines on backgrounds or characters.
- Workaround: Disable either Texture filtering or enable the Native option in GSdx.