Guilty Gear Isuka: Difference between revisions
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|Workaround=Disable either '''Texture filtering''' or enable the '''Native''' option in GSdx. | |Workaround=Disable either '''Texture filtering''' or enable the '''Native''' option in GSdx. | ||
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[[Category:temp Navbox required]] |
Revision as of 15:55, 13 November 2014
Guilty Gear Isuka | |||||||||||||||||||||||||||||||||||||||||
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Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
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0.9.8 | GSDX r4600 |
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BIOS: USA v02.00, Needs the Skip MPEG Hack gamefix. May just be my personal preference but it looks better in Native resolution in GSdx., 60/60FPS, Allow 8-bit textures in GSdx helps with speed. | Machina |
Known Issues
Thin Lines
- Type: Note (not an issue)
- Description: Thin lines on backgrounds or characters.
- Workaround: Disable either Texture filtering or enable the Native option in GSdx.