Guilty Gear Isuka: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(We've crossed 400 border) |
||
Line 34: | Line 34: | ||
}} | }} | ||
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U/PAL | ||
|OS=? | |OS=? | ||
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz) | |CPU=Intel Pentium Dual-Core E5400 (3.6GHz) | ||
Line 48: | Line 47: | ||
* SPU2-X r4600 | * SPU2-X r4600 | ||
* Lilypad r4510 | * Lilypad r4510 | ||
|Comments=BIOS: USA v02.00, | |Comments=BIOS: USA v02.00, Needs the '''Skip MPEG Hack''' gamefix. May just be my personal preference but it looks better in '''Native''' resolution in GSdx., 60/60FPS, '''Allow 8-bit textures''' in GSdx helps with speed. | ||
|Tester=Machina | |||
|Tester= | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 19:17, 3 September 2014
Guilty Gear Isuka | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
|
0.9.8 | GSDX r4600 |
|
BIOS: USA v02.00, Needs the Skip MPEG Hack gamefix. May just be my personal preference but it looks better in Native resolution in GSdx., 60/60FPS, Allow 8-bit textures in GSdx helps with speed. | Machina |
Known Issues
Thin Lines
- Type: Note (not an issue)
- Description: Thin lines on backgrounds or characters.
- Workaround: Disable either Texture filtering or enable the Native option in GSdx.