Guilty Gear Isuka: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            =  
|image            = Guilty_Gear-Isuka.jpg
|caption          =  
|caption          =  
|developer        =  
|developer        = Arc System Works
|genre            =  
|publisher        = [[Sammy Studios]] (JP, US), [[505 Game Street]] (EU)
|wikipedia        =  
|genre            = Action, Fighting
|gameinfo          =  
|wikipedia        = [https://en.wikipedia.org/wiki/Guilty_Gear_Isuka Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919961-guilty-gear-isuka Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/guilty-gear-isuka Metacritic]|73/100}}
|gameinfo          = Guilty Gear Isuka introduces new characters, new arenas, and several new franchise firsts. Now, four players can brawl in two-on-two fighting or cooperatively against the computer AI. A new mode lets you customize your own character's appearance, moves, and combos with points earned during matches. Guilty Gear Isuka also features three new characters, all-new arenas, and a side-scrolling Action Game mode. Prove that you're skilled enough to win the tournament, and save humans from the Gear threat.<br />
While the gameplay remained almost the same as in previous titles, the game introduced a four-player battle mode, and the PS2 version included new features to the series, including a scrolling adventure, a customization mode, and two new characters. Guilty Gear Isuka received mixed critical reviews. It was praised for its visual, music and customization features. However, although some aspects of the new gameplay—such as the two fighting planes and the turn button—were praised as original, their implementation was criticized. The removal of features present in previous titles was also not well received by critics.
<!-- General props -->
|numberofplayers  = 4
|multitap          = 1
|progressive      = 1
|eu_rating        = 12+
|na_rating        = T
|na_rating_text    = Suggestive Themes, Violence
|japan_rating      = B
<!-- Language props -->
|english          = SLES-53284 & SLUS-20908 & SLUS-28046
|japanese          = SLPM-65644
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20908
|serialsNTSCU      = SLUS-20908<br />SLUS-28046 <small>(Trade Demo)</small>
|CRCsNTSCU        = 054DED36
|CRCsNTSCU        = 054DED36
|releasedateNTSCU  = 11/02/04
|releasedateNTSCU  = November 2, 2004
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53284
|serialsPAL        = SLES-53284<br />SLES-52934 <small>(Preview DVD-R, Demo)</small>
|CRCsPAL          = 46A7ECA4
|CRCsPAL          = 46A7ECA4
|releasedatePAL    = 06/30/05
|releasedatePAL    = June 30, 2005
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65644
|serialsNTSCJ      = SLPM-65644<br />SCAJ-20096
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = 07/29/04
|releasedateNTSCJ  = July 29, 2004
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
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|Region=NTSC-U/PAL
|Region=NTSC-U/PAL
|OS=?
|OS=?
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz)
|CPU=Intel Pentium Dual-Core E5400 @ 3.60 GHz
|GPU=GeForce 9600GT
|GPU=GeForce 9600GT
|Revision=0.9.8
|Revision=0.9.8
|Graphics=GSDX r4600
|Graphics=GSdx (r4600)
|Sound=
|Sound=
* SPU2-X r4600
* SPU2-X (r4600)
* Lilypad r4510
* LilyPad (r4510)
|Comments=BIOS: USA v02.00, Needs the '''Skip MPEG Hack''' gamefix. May just be my personal preference but it looks better in '''Native''' resolution in GSdx., 60/60FPS, '''Allow 8-bit textures''' in GSdx helps with speed.
|Comments=BIOS: USA v02.00, Needs the '''Skip MPEG Hack''' gamefix. May just be my personal preference but it looks better in '''Native''' resolution in GSdx. 60/60FPS, '''Allow 8-bit textures''' in GSdx helps with speed.
|Tester=Machina
|Tester=Machina
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Linux Mint 20.2 "Uma"
|CPU=?
|CPU=AMD Ryzen 5 3600 @ 3.5GHz
|GPU=?
|GPU=GeForce RTX 2060
|Revision=?
|Revision=1.7.0
|Graphics=?
|Graphics=Default
|Sound=?
|Sound=Default
|Comments=?
|Comments=Refer to the Guilty Gear XX Accent Core Plus comments, because those are identical here.
|Tester=?
|Tester=Neigdoig
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->






== Trivia ==
* Original names: '''ギルティギア イスカ''' (SLPM-65644)




==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Thin Lines
|IssueName=Thin Lines
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|IssueLevel=-1
|IssueLevel=-1
|Description=Thin lines on backgrounds or characters.
|Description=Thin lines on backgrounds or characters.
|Workaround=Disable either '''Texture filtering''' or enable the '''Native''' option in GSdx.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Texture Filtering to any option except "Bilinear (Forced)".
}}
}}
==The gallery==
<gallery>
File:Guilty_Gear_Isuka_Forum_1.jpg|Guilty Gear Isuka (SLUS 20908)
</gallery>
{{Guilty Gear series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Guilty-Gear-Isuka-SLES-53284-E--28878 Guilty Gear Isuka (SLES 53284) (E)]
*[http://forums.pcsx2.net/Thread-Guilty-Gear-Isuka-SLUS-20908-U--30114 Guilty Gear Isuka (SLUS 20908) (U)]}}
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