Grandia III: Difference between revisions
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|developer =Game Arts | |developer =Game Arts | ||
|genre =RPG | |genre =RPG | ||
|wikipedia =http://en.wikipedia.org/wiki/Grandia_III | |wikipedia =[http://en.wikipedia.org/wiki/Grandia_III Link] | ||
|gameinfo = | |gameinfo = | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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|Workaround=Run in software mode. | |Workaround=Run in software mode. | ||
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{{Grandia series}} |
Revision as of 17:01, 19 November 2014
Developer(s): Game Arts
Genre: RPG
Wikipedia: Link
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.9 r5277 (svn) | GSDX r5304 |
|
BIOS: USA v2.00, HACKS: MTVU: Improves FPS greatly with 3-core+ CPU. Wait Loop Detection: Provides noticeable FPS improvement. VU Cycle Stealing: Set to 1 this can provide a significant FPS increase. Higher settings provide no additional benefit. | DFLX |
Known Issues
Shadow Artifacts
- Status: Active
- Type: Minor
- Affected Game Versions: All
- Description: Running the game in hardware mode will cause graphic artifacts in shadows during cutscenes and battles.
- Workaround: Run in software mode.
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