Grandia II

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Grandia II
Grandia II Cover (NTSC).jpg
Grandia II
Region NTSC-U:
Serial numbers: SLUS 20194
Release date: January 28, 2002
CRCs: 160076FE
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES 50498
Release date: March 28, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM 65081 (Enix) NPJD 00062 (Game Arts)
Release date: February 21, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Game Arts (JP)
Publisher(s): Enix (JP), Ubisoft, Game Arts (JP)(PS2 Classics)
Genre: Role-playing
Wikipedia: Link
Game review links: IGN
Game review score: 70/100
Game description: Grandia II is set in a fantasy world thousands of years after a battle between Granas, the god of light, and Valmar, the god of darkness, nearly destroyed the planet until Valmar was split into pieces and scattered across the land. In the aftermath of the battle, the Church of Granas has led humanity to prosperity by spreading the word of good, but when a young mercenary named Ryudo is charged to protect a songstress from the church named Elena, their journey reveals that the church's history, as well as the history of the world, is not all it seems.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.0-734 (GIT)
  • GSdx 1.3.0-734 0.1.16 SSE4
    • Renderer: D3D11 HW
    • Internal Res: 2560x1440
    • Enable FXAA: ON
    • FPS: 60/60
  • SPU2-X 1.3.0-734
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA 2.30, Works great on PCSX2. When playing this game on the original Playstation 2, this game would suffer from some nasty slowdowns. This happened in towns mostly for no apparent reason, but this does not seem to occur when playing the game on PCSX2. The original Dreamcast version didn't suffer from these slowdowns either, so it's likely something that went wrong during the port to PS2 that caused the game to be too demanding for the regular Playstation 2 console. Ryudo

Known Issues

Gray floor in battles

  • Status: Active
  • Type: Minor
  • Description: This happens from time to time, gray texture blocks may appear on the floor in battles when the camera moves around.
  • Workaround: Nothing works to fix this. It happens in ZeroGS and even Software Mode of GSdx. Luckily it's a minor issue and doesn't actually break the game.

Public compatibility forum links