Grand Theft Auto III: Difference between revisions

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[[Category:temp Navbox required]]
{{Grand Theft Auto series}}

Revision as of 21:33, 22 November 2014

Grand Theft Auto III
File:Gat3.jpg
All regions box art
Region NTSC-U:
Serial numbers: SLUS-20062
Release date: October 22, 2001
CRCs: 5E115FB6
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50330
Release date: October 26, 2001
CRCs: 581954FC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65382
Release date: September 25, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Rockstar North
Genre: Action, Shooter, Sandbox
Wikipedia: Link
Game review links: Link
Game review score: 9.6/10 (IGN)
Game description: The first 3D GTA


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Core i5 2500k @ stock settings
  • MSI GTX 470 Hawk @ 758 core
r4600 GSDX r4643 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
FPS: 55-60 Lagahan
NTSC-U (?) ?
  • Core i7 2600k @ 4.80GHz
  • Nvidia Geforce GTX 570 OC x2
0.9.9 GSDX r5100 0.1.16
  • SPU2-X r5025 2.0.0
  • LilyPad r4959 0.11.0
BIOS: 01.60, Using "Allow 8-bit Textures" is a must., Fully Playable 60/60 fps MozzaGamer
NTSC-U Windows 7 64-Bit
  • Intel i7 2600k @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game is able to upscale successfully at 1080P at 60FPS with only minor graphical glitches and slight stuttering. However, if the game is run at default resolutions it runs flawlessly. I observed no difference between using and not using 8-Bit textures, but your degree of success may vary. Bios v2.0 was used. Zrooney