Grand Theft Auto: Vice City Stories
Developer(s): Rockstar Leeds
Publisher(s): Rockstar Games (US, EU, AU), Capcom (JP), SCEA (US)
Genre: Action, Adventure
Game review links: : 7.5/10, : 75/100
Game description: Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal. As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed.
•Will run at 60 FPS while your character is facing in certain directions, but will drop to ghastly speeds when facing in others (about 20 FPS and can drop even more). Software mode is quite fast, although. •Enabling 'Allow 8-bit textures' in GSdx is a must while playing this game, as it gives a great performance boost when the GPU is the bottleneck. •Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even in slower PC. •Scaling kills this game. Cant even use 2x unless using Allow 8-bit textures.
||1.1.0 r5754||GSdx 5752 SSE41||
||Runs above full speed.|
|NTSC-U||Windows 10 Pro x64 (1809)||
||1.5.0 r2899||GSdx 1.1.0 AVX2||
||GSdx 1.2.0 AVX2
||Runs at full speed. Enabling 8-bit textures helps avoid slowdowns on my machine. It might not be needed with a more powerful CPU.||Ratchet66|
- Original names: グランド・セフト・オート・バイスシティ・ストーリーズ (SLPM-66917) & (SLPM-55135)
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Can't load save from folder memory card
- Status: Active
- Type: Minor
- Description: Saving the game to a folder memory card will result in the save not being visible from withing the game once PCSX2 is restarted.
- Workaround: Use a normal 8 MB memory card.