Grand Theft Auto: Vice City Stories: Difference between revisions
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{{infobox game | {{infobox game | ||
|image = | |image = | ||
|caption = | |caption = | ||
|developer = Rockstar Leeds | |developer = Rockstar Leeds | ||
|genre = Action | |genre = Action | ||
|wikipedia = | |wikipedia = | ||
|gameinfo = | |gameinfo = | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-21590 | ||
|CRCsNTSCU = | |CRCsNTSCU = 4F32A11F | ||
|releasedateNTSCU = | |releasedateNTSCU = 03/05/07 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = 2 | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-54623 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = 03/09/07 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPM-66917 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = 12/06/07 | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
<!-- Windows specs --> | <!-- Windows specs --> | ||
|pcsx2ver = | |pcsx2ver = 0.9.8 | ||
|gsname = | |gsname = | ||
|gsver = | |gsver = r4600 | ||
|soundname = | |soundname = | ||
|soundver = | |soundver = r4600 | ||
|padname = | |padname = | ||
|padver = | |padver = r4510 | ||
|dvdplugname = | |dvdplugname = | ||
|dvdplugver = | |dvdplugver = | ||
|biosver = 2.00 | |biosver = 2.00 | ||
|hacks = | |hacks = | ||
| | |comment = | ||
*Will run at 60 FPS while your character is facing in certain directions, but will drop to ghastly speeds when facing in others (about 20 FPS and can drop even more). Software mode is quite fast, although. | |||
*Enabling '''Allow 8-bit textures''' in GSdx is a must while playing this game, as it gives a great performance boost when the GPU is the bottleneck. | |||
*Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even in slower PC. | |||
<!-- Linux specs --> | <!-- Linux specs --> | ||
|linuxpcsx2ver = | |linuxpcsx2ver = | ||
Line 51: | Line 53: | ||
|linuxgsver = | |linuxgsver = | ||
|linuxsoundname = | |linuxsoundname = | ||
|linuxsoundver = | |linuxsoundver = | ||
|linuxpadname = | |linuxpadname = | ||
|linuxpadver = | |linuxpadver = | ||
|linuxdvdplugname = | |linuxdvdplugname = | ||
|linuxdvdplugver = | |linuxdvdplugver = | ||
|linuxbiosver = | |linuxbiosver = | ||
|linuxhacks = | |linuxhacks = | ||
|linuxfpsinfo = | |linuxfpsinfo = | ||
Line 64: | Line 66: | ||
|gputype = nVidia 8800 GTS 512MB | |gputype = nVidia 8800 GTS 512MB | ||
|pccomment = | |pccomment = | ||
*Scaling kills this game. Cant even use 2x unless using Allow 8-bit textures. | |||
}} | }} |
Revision as of 08:25, 12 September 2011
Grand Theft Auto: Vice City Stories | |||||||||||||||||||||||||||||||||||||||
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Developer(s): Rockstar Leeds
Genre: Action
Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSDX: | r4600 |
Sound by SPU2-X: | r4600 |
Pad plugin is LilyPad: | r4510 |
BIOS version: | 2.00 |
Comments:
- Will run at 60 FPS while your character is facing in certain directions, but will drop to ghastly speeds when facing in others (about 20 FPS and can drop even more). Software mode is quite fast, although.
- Enabling Allow 8-bit textures in GSdx is a must while playing this game, as it gives a great performance boost when the GPU is the bottleneck.
- Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even in slower PC.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | AMD Phenom II X4 965 BE 3.4Ghz |
GPU: | nVidia 8800 GTS 512MB |
Comments:
- Scaling kills this game. Cant even use 2x unless using Allow 8-bit textures.