Grand Theft Auto: Vice City Stories: Difference between revisions
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m (Kinda looks like a real (albeit insignificant) issue to me...) |
m (Update test results) |
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Line 117: | Line 117: | ||
* Renderer: OpenGL Hardware | * Renderer: OpenGL Hardware | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
* Allow 8 bits textures: Yes | |||
* Half-pixel Offset: Normal (Vertex) | * Half-pixel Offset: Normal (Vertex) | ||
</spoiler> | </spoiler> | ||
Line 122: | Line 123: | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* OnePAD 0 2.0.0 | * OnePAD 0 2.0.0 | ||
|Comments=Runs with | |Comments=Runs at full speed. Enabling 8-bit textures helps avoid slowdowns on my machine. It might not be needed with a more powerful CPU. | ||
|Tester=Ratchet66 | |Tester=Ratchet66 | ||
}} | }} |