Grand Theft Auto: Vice City Stories: Difference between revisions

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|releasedateNTSCU  = March 5, 2007<br />April 2, 2013 <small>(PS2 Classics)</small>
|releasedateNTSCU  = March 5, 2007<br />April 2, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  =  
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
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* Renderer: OpenGL Hardware
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Internal Resolution: 3x
* Allow 8 bits textures: Yes
* Half-pixel Offset: Normal (Vertex)
* Half-pixel Offset: Normal (Vertex)
</spoiler>
</spoiler>
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs with minor slowdowns when driving fast and a new area is loading.
|Comments=Runs at full speed. Enabling 8-bit textures helps avoid slowdowns on my machine. It might not be needed with a more powerful CPU.
|Tester=Ratchet66
|Tester=Ratchet66
}}
}}
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Can't load save from folder memory card
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Saving the game to a folder memory card will result in the save not being visible from withing the game once PCSX2 is restarted.
|Workaround=
|Workaround=Use a normal 8 MB memory card.
}}
}}
-->


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Grand_Theft_Auto_Vice_City_Stories_Forum_1.jpg|Grand Theft Auto: Vice City Stories (SLUS 21590)
File:Grand_Theft_Auto_Vice_City_Stories_Forum_1.jpg|Grand Theft Auto: Vice City Stories (SLUS 21590)
File:Grand_Theft_Auto_Vice_City_Stories_gameplay_hardware.jpg|Grand Theft Auto: Vice City Stories (SLES-54622)
</gallery>
</gallery>


ninja
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