Grand Theft Auto: Vice City Stories: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            =  
|image            = Grand_Theft_Auto-Vice_City_Stories.jpg
|caption          =  
|caption          = GTA: Vice City Stories NTSC Cover
|developer        = Rockstar Leeds
|developer        = [[Rockstar Games|Rockstar Leeds]]
|genre            = Action
|publisher        = [[Rockstar Games]] (US, EU, AU), [[Capcom]] (JP), [[Sony|SCEA]] (US)
|wikipedia        =  
|genre            = Action, Adventure
|gameinfo          =  
|wikipedia        = [http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City_Stories Link]
|gameinfo          = Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal. As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed.
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/grand-theft-auto-vice-city-stories/ps2-881201 IGN]|7.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/grand-theft-auto-vice-city-stories Metacritic]|75/100}}
|japan_rating      = Z
|au_rating        = MA
|eu_rating        = 18+
|na_rating_text    = Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs
|na_rating        = M
|italian          = SLES-54622
|spanish          = SLES-54622
|french            = SLES-54622
|german            = SLES-54622
|english          = SLES-54622 & SLUS-21590 & NPUD-21590
|japanese          = SLPM-66917 & SLPM-55135
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21590
|serialsNTSCU      = SLUS-21590<br />NPUD-21590 <small>(PS2 Classics)</small>
|CRCsNTSCU        = 4F32A11F
|CRCsNTSCU        = 4F32A11F
|releasedateNTSCU  = 03/05/07
|releasedateNTSCU  = March 5, 2007<br />April 2, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  =  
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54623
|serialsPAL        = SLES-54623<br />SLES-54622<br />SLES-54622/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLES-54623/P <small>(Platinum)</small><br />NPED-00065 <small>(PS2 Classics)</small>
|CRCsPAL          =  
|CRCsPAL          =  
|releasedatePAL    = 03/09/07
|releasedatePAL    = March 9, 2007<br />April 3, 2013 <small>(PS2 Classics)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66917
|serialsNTSCJ      = SLPM-66917<br />SLPM-55135 <small>(Best Price!)</small>
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = 12/06/07
|releasedateNTSCJ  = December 6, 2007<br />May 28, 2009 <small>(Best Price!)</small>
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
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* SPU2-X r4600
* SPU2-X r4600
* Lilypad r4510
* Lilypad r4510
|Comments=BIOS: 2.00,  
|Comments=BIOS: 2.00,
*Will run at 60 FPS while your character is facing in certain directions, but will drop to ghastly speeds when facing in others (about 20 FPS and can drop even more). Software mode is quite fast, although.  
*Will run at 60 FPS while your character is facing in certain directions, but will drop to ghastly speeds when facing in others (about 20 FPS and can drop even more). Software mode is quite fast, although.
*Enabling '''Allow 8-bit textures''' in GSdx is a must while playing this game, as it gives a great performance boost when the GPU is the bottleneck.
*Enabling 'Allow 8-bit textures' in GSdx is a must while playing this game, as it gives a great performance boost when the GPU is the bottleneck.
*Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even in slower PC.,
*Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even in slower PC.
*Scaling kills this game. Cant even use 2x unless using Allow 8-bit textures.
*Scaling kills this game. Cant even use 2x unless using Allow 8-bit textures.
|Tester=Machina
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5754
|Graphics=GSdx 5752 SSE41
|Sound=
*SPU2-X 5733 2.0.0
*LilyPad 5403 0.11.0
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64 (1809)
|CPU=Intel Core i7-6700K @ 4.5GHz
|GPU=NVIDIA GeForce GTX 1070 8GB
|Revision=1.5.0 r2899
|Graphics=GSdx 1.1.0 AVX2
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=BIOS: 2.30,
*Rock solid 60Hz (30 FPS) at 8x Native Resolution (5K)
*As of this build, game no longer displays black boxes around HUD objects in DirectX 11 mode
*Async mix stops audio slowdowns
|Tester=Gravestone8
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Debian 10
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=?
|Revision=1.6.0
|Graphics=?
<spoiler show="Settings" hide="Hide">
|Sound=?
* Enable fast DVD: Yes
|Comments=?
* MTVU: Yes
|Tester=?
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Allow 8 bits textures: Yes
* Half-pixel Offset: Normal (Vertex)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs at full speed. Enabling 8-bit textures helps avoid slowdowns on my machine. It might not be needed with a more powerful CPU.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
* Original names: '''グランド・セフト・オート・バイスシティ・ストーリーズ''' (SLPM-66917) & (SLPM-55135)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Can't load save from folder memory card
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Saving the game to a folder memory card will result in the save not being visible from withing the game once PCSX2 is restarted.
|Workaround=
|Workaround=Use a normal 8 MB memory card.
}}
}}
-->
 
==The gallery==
<gallery>
File:Grand_Theft_Auto_Vice_City_Stories_Forum_1.jpg|Grand Theft Auto: Vice City Stories (SLUS 21590)
File:Grand_Theft_Auto_Vice_City_Stories_gameplay_hardware.jpg|Grand Theft Auto: Vice City Stories (SLES-54622)
</gallery>


{{Grand Theft Auto series}}
{{Grand Theft Auto series}}
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