Grand Theft Auto: Vice City Stories: Difference between revisions

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|statusNTSCU      = 1
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
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|fpsinfo          = 8-60 fps
|fpsinfo          = 8-60 fps
|comment          = Will run at 60 FPS while your character is facing in certain directions, but will drop to ghastly speeds when facing in others (about 20 FPS). Software mode is quite fast, although.
|comment          = Will run at 60 FPS while your character is facing in certain directions, but will drop to ghastly speeds when facing in others (about 20 FPS and can drop even more). Software mode is quite fast, although. Enabling "Allow 8-bit textures" is a must while playing this game, as it gives a great performance boost when the GPU is the bottleneck.
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Revision as of 04:08, 21 May 2011

Grand Theft Auto: Vice City Stories
Region NTSC-U:
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES_546
Release date: 2007
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Rockstar Leeds
Genre: Action

Test configuration on Windows:

PCSX2 version: Any
Graphics by GSDX: Any
Sound by SPU2-X: 1.3.0 r2393
Pad plugin is LilyPad: Any
DVD plugin is Linuz Iso CDVD: Any
BIOS version: 2.00

Comments: Will run at 60 FPS while your character is facing in certain directions, but will drop to ghastly speeds when facing in others (about 20 FPS and can drop even more). Software mode is quite fast, although. Enabling "Allow 8-bit textures" is a must while playing this game, as it gives a great performance boost when the GPU is the bottleneck.


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: AMD Phenom II X4 965 BE 3.4Ghz
GPU: nVidia 8800 GTS 512MB