Grand Theft Auto: Vice City Stories: Difference between revisions

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|GPU=Geforce 1660 Super
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0  
** EE Cyclerate: 0  
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Internal Resolution: 6x Native
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--- HW Hacks ---
--- HW Hacks ---
* Skipdraw: 1 x 1
* Skipdraw: 1 x 1
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Enable GPU Palette Conversion for a notable speedup. Note that disabling the framelimiter at any point may cause the lighting to start flickering when you enable it again, and this can only be fixed by saving and loading through the memcard. I recommend disabling "Trails" in the game options, and setting Skipdraw to 1x1 in GSdx HW Hacks to remove the "double vision" bug for distant objects.
|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Enable GPU Palette Conversion for a notable speedup. Note that disabling the framelimiter at any point may cause the lighting to start flickering when you enable it again, and this can only be fixed by saving and loading through the memcard. I recommend disabling "Trails" in the game options, and setting Skipdraw to 1x1 in GSdx HW Hacks to remove the "double vision" bug for distant objects.
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|Revision=1.7.0-20220326074733
|Revision=1.7.0-20220326074733
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Software
* Renderer: Software
* Auto Flush: On
* Auto Flush: On
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* Mipmapping: On
* Mipmapping: On
* Extra Rendering threads: 2
* Extra Rendering threads: 2
</spoiler>
-->
|Sound=cubeb
|Sound=cubeb
|Comments=Rendering bug fix: EE Cycle Skipping +2 or Instant VU1 or MTVU. Smoke and rain effects affecting emulation speed: Increase "Extra Rendering threads"
|Comments=Rendering bug fix: EE Cycle Skipping +2 or Instant VU1 or MTVU. Smoke and rain effects affecting emulation speed: Increase "Extra Rendering threads"
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|GPU=NVIDIA GeForce GTX 760 2 GB
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Enable fast DVD: Yes
* Enable fast DVD: Yes
* MTVU: Yes
* MTVU: Yes
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL Hardware
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Internal Resolution: 3x
* Allow 8 bits textures: Yes
* Allow 8 bits textures: Yes
* Half-pixel Offset: Normal (Vertex)
* Half-pixel Offset: Normal (Vertex)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Blurry upscaled image
|IsFixed=0
|IssueLevel=-1
|Description=In some systems and configurations, the video is blurry.
|Workaround=Turn off "Trails" in video options.
}}


{{Issue
{{Issue
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Saving the game to a folder memory card will result in the save not being visible from withing the game once PCSX2 is restarted.
|Description=Saving the game to a folder memory card will result in the save not being visible from within the game once PCSX2 is restarted.
|Workaround=Use a normal 8 MB memory card.
|Workaround=Use a normal 8 MB memory card.
}}
}}
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