Grand Theft Auto: Vice City Stories: Difference between revisions

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m (Kinda looks like a real (albeit insignificant) issue to me...)
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{{infobox
{{infobox
|image            = Grand_Theft_Auto-Vice_City_Stories.jpg
|image            = Grand_Theft_Auto-Vice_City_Stories.jpg
|caption          = GTA: Vice City Stories NTSC Cover
|caption          = NTSC-U cover
|developer        = [[Rockstar Games|Rockstar Leeds]]
|developer        = [[Rockstar Games|Rockstar Leeds]]
|publisher        = [[Rockstar Games]] (US, EU, AU), [[Capcom]] (JP), [[Sony|SCEA]] (US)
|publisher        = [[Rockstar Games]] (US, EU, AU), [[Capcom]] (JP), [[Sony|SCEA]] (US)
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City_Stories Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City_Stories Link]
|gameinfo          = Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal. As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed.
|gameinfo          = Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal. As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed.
|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/938211-grand-theft-auto-vice-city-stories Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/938211-grand-theft-auto-vice-city-stories Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/grand-theft-auto-vice-city-stories/ps2-881201 IGN]|7.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/grand-theft-auto-vice-city-stories Metacritic]|75/100}}
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/grand-theft-auto-vice-city-stories-review/1900-6161042/ GameSpot]|8.4/10}}, {{ReviewLink|[http://www.ign.com/games/grand-theft-auto-vice-city-stories/ps2-881201 IGN]|7.5/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/grand-theft-auto-vice-city-stories Metacritic]|75/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/grand-theft-auto-vice-city-stories-review Eurogamer]|6/10}}
|japan_rating      = Z
|japan_rating      = Z
|japan_rating_text = Crime, Violence
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Strong Violence, Strong Coarse Language
|eu_rating        = 18+
|eu_rating        = 18+
|au_rating_text    = Bad Language, Violence
|na_rating_text    = Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs
|na_rating_text    = Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs
|na_rating        = M
|na_rating        = M
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|japanese          = SLPM-66917 & SLPM-55135
|japanese          = SLPM-66917 & SLPM-55135
|widescreenpatch  = 1
|widescreenpatch  = 1
|sw-rendering-only = 0
|cpu-intensive = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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*Async mix stops audio slowdowns
*Async mix stops audio slowdowns
|Tester=Gravestone8
|Tester=Gravestone8
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Anisotropic Filtering: N/A
* GPU Palette Conversion: ✓
--- HW Hacks ---
* Skipdraw: 1 x 1
</spoiler>
|Sound=SPU2-X 2.0.0
|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Enable GPU Palette Conversion for a notable speedup. Note that disabling the framelimiter at any point may cause the lighting to start flickering when you enable it again, and this can only be fixed by saving and loading through the memcard. I recommend disabling "Trails" in the game options, and setting Skipdraw to 1x1 in GSdx HW Hacks to remove the "double vision" bug for distant objects.
|Tester=CynicMimic
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7-6700K @ 4.5Ghz
|GPU=Geforce GTX 1070
|Revision=1.7.0-20220326074733
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Software
* Auto Flush: On
* Edge Antialiasing: On
* Mipmapping: On
* Extra Rendering threads: 2
</spoiler>
|Sound=cubeb
|Comments=Rendering bug fix: EE Cycle Skipping +2 or Instant VU1 or MTVU. Smoke and rain effects affecting emulation speed: Increase "Extra Rendering threads"
|Tester=Ahayri
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Renderer: OpenGL Hardware
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Internal Resolution: 3x
* Allow 8 bits textures: Yes
* Half-pixel Offset: Normal (Vertex)
* Half-pixel Offset: Normal (Vertex)
</spoiler>
</spoiler>
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs with minor slowdowns when driving fast and a new area is loading.
|Comments=Runs at full speed. Enabling 8-bit textures helps avoid slowdowns on my machine. It might not be needed with a more powerful CPU.
|Tester=Ratchet66
|Tester=Ratchet66
}}
}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Saving the game to a folder memory card will result in the save not being visible from withing the game once PCSX2 is restarted.
|Description=Saving the game to a folder memory card will result in the save not being visible from within the game once PCSX2 is restarted.
|Workaround=Use a normal 8 MB memory card.
|Workaround=Use a normal 8 MB memory card.
}}
}}
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<gallery>
<gallery>
File:Grand_Theft_Auto_Vice_City_Stories_Forum_1.jpg|Grand Theft Auto: Vice City Stories (SLUS 21590)
File:Grand_Theft_Auto_Vice_City_Stories_Forum_1.jpg|Grand Theft Auto: Vice City Stories (SLUS 21590)
File:Grand_Theft_Auto_Vice_City_Stories_gameplay_hardware.jpg|Grand Theft Auto: Vice City Stories (SLES-54622)
File:Gtavcs1-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
File:Gtavcs2-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
File:Gtavcs3-cynicmimic.jpg|v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
</gallery>
</gallery>


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