Grand Theft Auto: Vice City: Difference between revisions
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|Comments=USA v02.20(10/02/2006), No bugs. | |Comments=USA v02.20(10/02/2006), No bugs. | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=AMD Ryzen 7 5800X3D | |||
|GPU=NVIDIA GeForce RTX 3080 Ti | |||
|Revision=1.7.5263 (Nightly Release) | |||
|Graphics=OpenGL | |||
|Sound= | |||
* Sound - Default Settings | |||
* DualShock 4 (DS4Windows version 3.2.13) | |||
|Comments= | |||
* BIOS: USA v01.10 | |||
* HD Texture Replacement by "Bl4ckH4nd". 60 FPS Patch. FXAA Post-Processing. | |||
* Speedhacks used: EE Cyclerate: 300% | |||
|Tester=Orion Fowl | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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==Trivia== | ==Trivia== | ||
* Original names: '''グランドセフトオート: バイスシティ''' (SLPM-65488) & (SLPM-66034) & (SLPM-66790) | * Original names: '''グランドセフトオート: バイスシティ''' (SLPM-65488) & (SLPM-66034) & (SLPM-66790) | ||
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3 | * Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3. | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Trails | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=A trail may appear on objects that looks like ghosting. | |Description=A trail may appear on objects such as car lights that looks like ghosting. | ||
|Workaround=This is intended game | |Workaround=This is an intended game effect and appears as it does on the original PS2 hardware. It can be disabled by pausing in-game, going to Display, and turning off trails option. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Ghosting | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=When trails are enabled in display, subtle ghosting(By ghosting, i mean a small transparent refraction of the enviroment including NPCs and Tommy) is present, it isn't major, but it's really irritating when you look at it, this is likely intentional | |||
|Workaround=Disable the trails | |||
}} | |||
==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Hangs on | |IssueName=Hangs on loading bar | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=2 | |IssueLevel=2 |
Latest revision as of 14:44, 7 December 2023
Developer(s): Rockstar North
Publisher(s): Rockstar Games (US, EU, AU, JP), Capcom (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Link
Game review links: GameRankings: 94/100, Metacritic: 95/100
Game description: From the decade of big hair, excess, and pastel suits comes a story of one man's rise to the top of the criminal pile. Vice City is a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, and is the most varied and complete digital city ever created. Combining nonlinear gameplay with a character driven narrative, you arrive in a town brimming with seedy opportunities and are given the chance to take it over as you choose. Take control of a variety of vehicles including high-performance cars and motorbikes, powerboats, golf buggies and helicopters. Browse through the radio stations, with styles ranging from rock to electro to find a sultry melody or pumping beat to suit your mood. No matter what type of man you are, Vice City is always full of surprises.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 (r4600) | GSdx 0.1.16 (r4643) |
|
Double Pack verion of Vice City crashes on the load screen, this used to happen on my friends ps2. | Lagahan |
NTSC-U/PAL | ? |
|
0.9.9 (r4870) | GSdx (r4873) |
|
BIOS: USA v02.00, Speedhacks: MTVU/ Seems it could run @ 60 FPS with a slower CPU. Not the heaviest, but presumably not light-weight. | Machina |
NTSC-U | Windows |
|
1.1.0 (r5480) | GSdx SSE41 (r5442) |
|
Runs above full speed. | |
PAL | Windows |
|
1.3.0 (SVN r5932) | GSdx |
|
USA v02.20(10/02/2006), No bugs. | |
NTSC-U | Windows 10 |
|
1.7.5263 (Nightly Release) | OpenGL |
|
|
Orion Fowl |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Linux Mint 19.1 |
|
1.4.0 | GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] | SPU2-X 2.0.0 [libspu2x-2.0.0] | BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution X2Native , Blending Unit Accuracy Basic , Automatic CRC Level Full , Speed Hacks UV Cycle Stealing Set To 1. Only player the first level but everything seems fine as far more testing might be needed. | Logeater |
Trivia
- Original names: グランドセフトオート: バイスシティ (SLPM-65488) & (SLPM-66034) & (SLPM-66790)
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Known Issues
Trails
- Type: Note (not an issue)
- Description: A trail may appear on objects such as car lights that looks like ghosting.
- Workaround: This is an intended game effect and appears as it does on the original PS2 hardware. It can be disabled by pausing in-game, going to Display, and turning off trails option.
Ghosting
- Type: Note (not an issue)
- Description: When trails are enabled in display, subtle ghosting(By ghosting, i mean a small transparent refraction of the enviroment including NPCs and Tommy) is present, it isn't major, but it's really irritating when you look at it, this is likely intentional
- Workaround: Disable the trails
Fixed Issues
Hangs on loading bar
- Status: Fixed
- Type: Major
- Description: First loading bar takes a long time to finish or never finishes.
- Workaround: Has been fixed since at least PCSX2 v1.0.0. For even older versions place a copy of the SPU2-X plugin version 2.0.0 and up into the plugins folder of PCSX2. Then in PCSX2 go to Config > Plugin/BIOS Selector, and select the correct plugin at the SPU2 section.
Slow FPS
- Status: Fixed
- Type: Minor
- Description: On certain areas of the game it slows down even with capable hardware. Reason: Invalidating the CLUT (what gives colors on textures) on the CPU can be expensive if it happens often enough. Especially considering CPU is limited in the number of indexes it can process at a time.
- Workaround: To fix 1.6.0: Config > Video (GS) > Plugin Settings > Allow 8-bit textures. Or - 1.7.0: Config > Graphics Settings > GPU Palette Conversion.