Grand Theft Auto: Vice City: Difference between revisions

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|Comments=USA v02.20(10/02/2006), No bugs.
|Comments=USA v02.20(10/02/2006), No bugs.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 7 5800X3D
|GPU=NVIDIA GeForce RTX 3080 Ti
|Revision=1.7.5263 (Nightly Release)
|Graphics=OpenGL
|Sound=
* Sound - Default Settings
* DualShock 4 (DS4Windows version 3.2.13)
|Comments=
* BIOS: USA v01.10
* HD Texture Replacement by "Bl4ckH4nd". 60 FPS Patch. FXAA Post-Processing.
* Speedhacks used: EE Cyclerate: 300%
|Tester=Orion Fowl
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Ghosting at high resolutions
|IssueName=Ghosting  
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=When trails are enabled in display, subtle ghosting is present, it really isn't bad, but it's really irritating when you look at it, this 90% likely caused by upscaling, as the majority of ghosting in PS2 games emulated on PCSX2 is caused by a high internal resolution conflicting with a graphical effect and setting the resolution to Native mitigates if not eliminates the issue
|Description=When trails are enabled in display, subtle ghosting(By ghosting, i mean a small transparent refraction of the enviroment including NPCs and Tommy) is present, it isn't major, but it's really irritating when you look at it, this is likely intentional
|Workaround=Either disable the trails, set resolution to Native(PS2) or set renderer to Software.
|Workaround=Disable the trails
}}
}}


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