Grand Theft Auto: Vice City: Difference between revisions
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==Trivia== | ==Trivia== | ||
* Original names: '''グランドセフトオート: バイスシティ''' (SLPM-65488) & (SLPM-66034) & (SLPM-66790) | * Original names: '''グランドセフトオート: バイスシティ''' (SLPM-65488) & (SLPM-66034) & (SLPM-66790) | ||
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3 | * Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3. | ||
==Known Issues== | |||
{{Issue | |||
|IssueName=Trails | |||
|IsFixed=1 | |||
|IssueLevel=-1 | |||
|Description=A trail may appear on objects such as car lights that looks like ghosting. | |||
|Workaround=This is an intended game effect and appears as it does on the original PS2 hardware. It can be disabled by pausing in-game, going to Display, and turning off trails option. | |||
}} | |||
== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Hangs on Load Bar | |IssueName=Hangs on Load Bar | ||
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|IssueName=Slow FPS | |IssueName=Slow FPS | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=On certain areas of the game it slows down even with capable hardware. Reason: Invalidating the CLUT (what gives colors on textures) on the CPU can be expensive if it happens often enough. Especially considering CPU is limited in the number of indexes it can process at a time. | |Description=On certain areas of the game it slows down even with capable hardware. Reason: Invalidating the CLUT (what gives colors on textures) on the CPU can be expensive if it happens often enough. Especially considering CPU is limited in the number of indexes it can process at a time. | ||
|Workaround=To fix 1.6.0: Config > Video (GS) > Plugin Settings > Allow 8-bit textures. Or - 1.7.0: Config > Graphics Settings > GPU Palette Conversion. | |Workaround=To fix 1.6.0: Config > Video (GS) > Plugin Settings > Allow 8-bit textures. Or - 1.7.0: Config > Graphics Settings > GPU Palette Conversion. |