Grand Theft Auto: Vice City: Difference between revisions

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(Fix slow FPS)
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* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3


==Known Issues==
{{Issue
|IssueName=Ghosting Trails
|IsFixed=1
|IssueLevel=-1
|Description=A trail may appear on objects that looks like ghosting.
|Workaround=This is intended game design and appears as it does on PS2 hardware. It can be disabled by pausing in-game, going to Display, and turning off trails.
}}


==Known Issues==
 
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Hangs on Load Bar
|IssueName=Hangs on Load Bar
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|IssueName=Slow FPS
|IssueName=Slow FPS
|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=0
|Description=On certain areas of the game it slows down even with capable hardware. Reason: Invalidating the CLUT (what gives colors on textures) on the CPU can be expensive if it happens often enough. Especially considering CPU is limited in the number of indexes it can process at a time.
|Description=On certain areas of the game it slows down even with capable hardware. Reason: Invalidating the CLUT (what gives colors on textures) on the CPU can be expensive if it happens often enough. Especially considering CPU is limited in the number of indexes it can process at a time.
|Workaround=To fix 1.6.0: Config > Video (GS) > Plugin Settings > Allow 8-bit textures. Or  - 1.7.0: Config > Graphics Settings > GPU Palette Conversion.
|Workaround=To fix 1.6.0: Config > Video (GS) > Plugin Settings > Allow 8-bit textures. Or  - 1.7.0: Config > Graphics Settings > GPU Palette Conversion.
ninja
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