Grand Theft Auto: Vice City: Difference between revisions

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{{infobox
{{infobox
|image            = Gta-vice-city-edit.png
|image            = Gta-vice-city-edit.png
|caption          = North American Box Art
|caption          =
|developer        = [[Rockstar Games|Rockstar North]]
|developer        = [[Rockstar Games|Rockstar North]]
|publisher        = [[Rockstar Games]] (US, EU, AU, JP), [[Capcom]] (JP), [[Sony|SCEA]] (US)
|publisher        = [[Rockstar Games]] (US, EU, AU, JP), [[Capcom]] (JP), [[Sony|SCEA]] (US)
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|widescreenpatch  = 1
|widescreenpatch  = 1
|japan_rating      = Z
|japan_rating      = Z
|japan_rating_text = Crime, Violence
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = High Level Animated Violence
|eu_rating        = 18+
|eu_rating        = 18+
|eu_rating_text    = Bad Language, Violence
|eu_rating_text    = Bad Language, Violence
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|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20552<br />SLUS-20552GH <small>(Greatest Hits)</small><br />NPUD-20552 <small>(PS2 Classics)</small>
|serialsNTSCU      = SLUS-20552<br />SLUS-20552GH <small>(Greatest Hits)</small><br />NPUD-20552 <small>(PS2 Classics)</small>
|CRCsNTSCU        = 20B19E49
|CRCsNTSCU        = 20B19E49, 9E312BAF, 248E6126
|releasedateNTSCU  = October 27, 2002<br />February 2005 <small>(Greatest Hits)</small><br />January 29, 2013 <small>(PS2 Classics)</small>
|releasedateNTSCU  = October 27, 2002<br />February 2005 <small>(Greatest Hits)</small><br />January 29, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
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|releasedatePAL    = November 8, 2002<br />2004 <small>(Platinum)</small><br />February 6, 2004 <small>(Platinum, Australia)</small><br />January 30, 2013 <small>(PS2 Classics)</small>
|releasedatePAL    = November 8, 2002<br />2004 <small>(Platinum)</small><br />February 6, 2004 <small>(Platinum, Australia)</small><br />January 30, 2013 <small>(PS2 Classics)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Linux Mint 19.1
|CPU=?
|CPU=Intel Pentium CPU G3258 @ 3.20GHz
|GPU=?
|GPU=NVIDIA GeForce GT710
|Revision=?
|Revision=1.4.0
|Graphics=?
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Sound=?
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=?
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution X2Native , Blending Unit Accuracy Basic , Automatic CRC Level Full , Speed Hacks UV Cycle Stealing Set To 1. Only player the first level but everything seems fine as far more testing might be needed.
|Tester=?
|Tester=Logeater
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 




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* Original names: '''グランドセフトオート: バイスシティ''' (SLPM-65488) & (SLPM-66034) & (SLPM-66790)
* Original names: '''グランドセフトオート: バイスシティ''' (SLPM-65488) & (SLPM-66034) & (SLPM-66790)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3
==Known Issues==
{{Issue
|IssueName=Ghosting Trails
|IsFixed=1
|IssueLevel=-1
|Description=A trail may appear on objects that looks like ghosting.
|Workaround=This is intended game design and appears as it does on PS2 hardware. It can be disabled by pausing in-game, going to Display, and turning off trails.
}}




==Known Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Hangs on Load Bar
|IssueName=Hangs on Load Bar
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}}
}}


{{Issue
|IssueName=Slow FPS
|IsFixed=1
|IssueLevel=0
|Description=On certain areas of the game it slows down even with capable hardware. Reason: Invalidating the CLUT (what gives colors on textures) on the CPU can be expensive if it happens often enough. Especially considering CPU is limited in the number of indexes it can process at a time.
|Workaround=To fix 1.6.0: Config > Video (GS) > Plugin Settings > Allow 8-bit textures. Or  - 1.7.0: Config > Graphics Settings > GPU Palette Conversion.
}}


{{Grand Theft Auto series}}
{{Grand Theft Auto series}}
ninja
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