Grand Theft Auto: Liberty City Stories
Developer(s): Rockstar Leeds
Publisher(s): Rockstar Games (US, EU, AU), Capcom (JP), SCEA (US)
Genre: Action, Adventure
Game review links: : 78/100
Game description: There are a million stories in Liberty City. This one changes everything. Once a trusted wise guy in the Leone crime family, Toni Cipriani was forced into hiding after killing a made man. Now he's back and it's time for things to be put right. The streets of Liberty City are in turmoil. Warring mafiosi vie for control as the town begins to self-destruct under waves of political corruption, organized crime, drug trafficking and union strikes. No one can be trusted as Toni tries to clean up the mess of the city's chaotic underworld. Deranged hit men, morally depraved tycoons, cynical politicians and his own mother stand in his way as Toni tries to bring the city under Leone control. Forced to fight for his life in an odyssey that will shake Liberty City to its foundations, Toni must use any means necessary to secure his place in the leadership of the Leone family in a town up for grabs.
Liberty City's layout is largely similar to Grand Theft Auto III, while it also incorporates elements found in Grand Theft Auto III's successors, such as more indoor environments, clothing changes, and motorcycles. In addition, in keeping with recent Grand Theft Auto games, the player has more flexibility in terms of moving the camera around for viewing surroundings (Grand Theft Auto III is noticeably limited in that respect). Things that are omitted from this game are the ability to climb and the ability to swim - contact with deep bodies of water is instantly fatal in this game. The overall sandbox play area, as it is based upon the original Liberty City layout, is considerably smaller than that of San Andreas.
||0.9.8 (r4600)||GSdx 0.1.16 (r4643)
||r4600 runs at 30 FPS. r4643 runs at 10 FPS. Enabling 'Allow 8-bit Textures' in GSdx helps with speed. Setting the 'FramerateNTSC=59.94' or 'FrameratePAL=50.0' lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even on slower systems. Upscaling may severely hurt performance. Sniper rifles can only be used in Software mode.||Lagahan|
||1.1.0 (r5576)||GSdx SSSE3 (r5464)||
||Game seems to be fully playable. It's kind of slow with default settings so you need to enable 'Allow 8-bit Textures'. VU Cycle Stealing helps a lot.|
||1.1.0 (r5754)||GSdx SSE4 (r5752)||
||Runs above full speed.|
||v1.5.0 (dev-2099 ge043822)
||GSdx 1.1.0 SSE4
||Runs great. Almost constant 100% speed, as fast as GTA "Trails" will allow (around 30 FPS)||KingSponge|
||GSdx 1.2.0 AVX2
||SPU2-X 2.0.0||Runs fine. The FPS only drops when a massive explosion occurs or when positioned next to the trees of Salvatore's Mansion.||CaptainErenB|
||SPU2-X 2.0.0||Completed the story with no issues and maintained full speed the vast majority of the time. Driving between the trees of Salvatore's mansion (the very first area when you start the game) is actually more taxing on the framerate than anywhere else in the game, so if you can't get full speed there it doesn't mean you won't be able to get it elsewhere! Enabling GPU Palette Conversion provides a notable speedup. Setting Half-Pixel Offset to Normal (Vertex) removes the blurry "trails" effect, if you prefer a clearer and sharper image. Skipdraw at 1x1 will remove the "double vision" bug for distant objects.||CynicMimic|
|PAL||Solus, kernel 5.2.20||
||GSdx 1.1.0 AVX2
||Playable at full speed with the specified settings (unspecified settings at default value).||Ratchet66|
- Original names: グランド・セフト・オート リバティーシティ・ストーリーズ (SLPM-66851) & (SLPM-55038)
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.