Grand Theft Auto: Liberty City Stories
Developer(s): Rockstar Leeds
Publisher(s): Rockstar Games (US, EU, AU), Capcom (JP), SCEA (US)
Genre: Action, Adventure
Game review links: : 78/100
Game description: There are a million stories in Liberty City. This one changes everything. Once a trusted wise guy in the Leone crime family, Toni Cipriani was forced into hiding after killing a made man. Now he's back and it's time for things to be put right. The streets of Liberty City are in turmoil. Warring mafiosi vie for control as the town begins to self-destruct under waves of political corruption, organized crime, drug trafficking and union strikes. No one can be trusted as Toni tries to clean up the mess of the city's chaotic underworld. Deranged hit men, morally depraved tycoons, cynical politicians and his own mother stand in his way as Toni tries to bring the city under Leone control. Forced to fight for his life in an odyssey that will shake Liberty City to its foundations, Toni must use any means necessary to secure his place in the leadership of the Leone family in a town up for grabs.
Liberty City's layout is largely similar to Grand Theft Auto III, while it also incorporates elements found in Grand Theft Auto III's successors, such as more indoor environments, clothing changes, and motorcycles. In addition, in keeping with recent Grand Theft Auto games, the player has more flexibility in terms of moving the camera around for viewing surroundings (Grand Theft Auto III is noticeably limited in that respect). Things that are omitted from this game are the ability to climb and the ability to swim - contact with deep bodies of water is instantly fatal in this game. The overall sandbox play area, as it is based upon the original Liberty City layout, is considerably smaller than that of San Andreas.
||r4600||GSDX r4643 0.1.16||
||GSDX 11 HW r4600 plays this at 30fps, r4643 plays at 10fps. Enabling Allow 8-bit textures in GSdx helps with speed. Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even in slower PC., Scaling may severely hurt performance. Sniper rifles can be used only in software GSdx mode.||Lagahan|
||1.1.0 r5576||GSdx r5464 SSSE3||
||Game seems to be fully playable. Its kinda slow with default settings so you need to tick allow 8 bit textures. Vu cycle stealing helps a lot.|
||1.1.0 r5754||GSdx 5752 SSE41||
||Runs above full speed.|
||1.5.0-dev-2099-ge043822||GSdx 20170516093912 1.1.0 SSE4.1||
||Runs great with following settings:Renderer: OpenGL (Hardware) - Allow 8-Bit Textures - Enable HW Hacks - Geometry Shaders: Force Enabled. Emulation Settings: Safe Preset (EE Cycle=0 and VU Cycle = 0) + INTC, WAIT LOOP, MVU FLAG) and MTVU. Almost constant 100% speed, as fast as GTA "Trails" will allow (around 30FPS)||KingSponge|
- Original names: グランド・セフト・オート リバティーシティ・ストーリーズ (SLPM-66851) & (SLPM-55038)
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.