Grand Theft Auto: Liberty City Stories: Difference between revisions
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{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=1 | ||
|Region= | |Region=PAL | ||
|OS= | |OS=? | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 920 @ 3.4 Ghz | ||
|GPU= | |GPU=Geforce 9600GT | ||
|Revision= | |Revision=r4600 | ||
|Graphics= | |Graphics=GSDX r4643 0.1.16 | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X r4600m 1.4.0 | ||
*LilyPad | * LilyPad r4510 0.10.0 | ||
|Comments= | |Comments=GSDX 11 HW r4600 plays this at 30fps, r4643 plays at 10fps. Enabling '''Allow 8-bit textures''' in GSdx helps with speed. Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even in slower PC., Scaling may severely hurt performance'''. Sniper rifles can be used only in software GSdx mode'''. | ||
|Tester= | |Tester=Lagahan | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz | |CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz | ||
|GPU=Nvidia GTX 260 896MB | |GPU=Nvidia GTX 260 896MB | ||
|Revision=1.1.0 r5576 | |Revision=1.1.0 r5576 | ||
|Graphics=GSdx r5464 SSSE3 | |Graphics=GSdx r5464 SSSE3 | ||
|Sound= | |Sound= | ||
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|Tester={{ForumUser|prafull}} | |Tester={{ForumUser|prafull}} | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Windows | ||
|CPU=Intel Core i7 | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU= | |GPU=Nvidia GTX 285 768MB | ||
|Revision= | |Revision=1.1.0 r5754 | ||
|Graphics= | |Graphics=GSdx 5752 SSE41 | ||
|Sound= | |Sound= | ||
* SPU2-X | *SPU2-X 5733 2.0.0 | ||
* LilyPad | *LilyPad 5403 0.11.0 | ||
|Comments= | |Comments=Runs above full speed. | ||
|Tester= | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 20:01, 25 May 2015
Developer(s): Rockstar Leeds, Rockstar North
Publisher(s): Rockstar, Capcom (JP)
Genre: Action, Shooter, Sandbox
Wikipedia: Link
Game review links: Metacritic
Game review score: 78/100
Game description: Liberty City's layout is largely similar to Grand Theft Auto III, while it also incorporates elements found in Grand Theft Auto III's successors, such as more indoor environments, clothing changes, and motorcycles. In addition, in keeping with recent Grand Theft Auto games, the player has more flexibility in terms of moving the camera around for viewing surroundings (Grand Theft Auto III is noticeably limited in that respect). Things that are omitted from this game are the ability to climb and the ability to swim - contact with deep bodies of water is instantly fatal in this game. The overall sandbox play area, as it is based upon the original Liberty City layout, is considerably smaller than that of San Andreas.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
r4600 | GSDX r4643 0.1.16 |
|
GSDX 11 HW r4600 plays this at 30fps, r4643 plays at 10fps. Enabling Allow 8-bit textures in GSdx helps with speed. Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even in slower PC., Scaling may severely hurt performance. Sniper rifles can be used only in software GSdx mode. | Lagahan |
PAL | Windows |
|
1.1.0 r5576 | GSdx r5464 SSSE3 |
|
Game seems to be fully playable. Its kinda slow with default settings so you need to tick allow 8 bit textures. Vu cycle stealing helps a lot. | |
NTSC-U | Windows |
|
1.1.0 r5754 | GSdx 5752 SSE41 |
|
Runs above full speed. |
The gallery
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Grand Theft Auto: Liberty City Stories (SLUS 21423)
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Grand Theft Auto: Liberty City Stories (SLES 54135)
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