Grand Theft Auto: Liberty City Stories: Difference between revisions

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(Added my test entry for the PAL version using PCSX2 1.6.0.)
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|Comments=Runs fine. The FPS only drops when a massive explosion occurs or when positioned next to the trees of Salvatore's Mansion.
|Comments=Runs fine. The FPS only drops when a massive explosion occurs or when positioned next to the trees of Salvatore's Mansion.
|Tester=CaptainErenB
|Tester=CaptainErenB
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Anisotropic Filtering: N/A
* GPU Palette Conversion: ✓
--- HW Hacks ---
* Half-Pixel Offset: Normal (Vertex)
* Skipdraw: 1 x 1
</spoiler>
|Sound=SPU2-X 2.0.0
|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Driving between the trees of Salvatore's mansion (the very first area when you start the game) is actually more taxing on the framerate than anywhere else in the game, so if you can't get full speed there it doesn't mean you won't be able to get it elsewhere! GPU Palette Conversion provides a notable speedup. Setting Half-Pixel Offset to Normal (Vertex) removes the blurry "trails" effect, if you prefer a clearer and sharper image. Skipdraw at 1x1 will remove the "double vision" bug for distant objects.
|Tester=CynicMimic
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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