Difference between revisions of "Grand Theft Auto: Liberty City Stories"

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{{info-stub}}
+
{{infobox
 
+
|image            = Grand Theft Auto Liberty City Stories PAL.jpg
{{infobox game
 
|image            =  
 
 
|caption          =  
 
|caption          =  
|developer        = [[Rockstar Games|Rockstar Leeds]], [[Rockstar Games|Rockstar North]]
+
|developer        = [[Rockstar Games|Rockstar Leeds]]
|genre            = Action, Shooter, Sandbox
+
|publisher        = [[Rockstar Games]] (US, EU, AU), [[Capcom]] (JP), [[Sony|SCEA]] (US)
|wikipedia        = http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Liberty_City_Stories
+
|genre            = Action, Adventure
|gameinfo          =  
+
|wikipedia        = [https://en.wikipedia.org/wiki/Grand_Theft_Auto:_Liberty_City_Stories Link]
 +
|gamefaqslink      = [http://www.gamefaqs.com/ps2/931275-grand-theft-auto-liberty-city-stories Link]
 +
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/grand-theft-auto-liberty-city-stories Metacritic]|78/100}}
 +
|gameinfo          = There are a million stories in Liberty City. This one changes everything. Once a trusted wise guy in the Leone crime family, Toni Cipriani was forced into hiding after killing a made man. Now he's back and it's time for things to be put right.  The streets of Liberty City are in turmoil. Warring mafiosi vie for control as the town begins to self-destruct under waves of political corruption, organized crime, drug trafficking and union strikes. No one can be trusted as Toni tries to clean up the mess of the city's chaotic underworld. Deranged hit men, morally depraved tycoons, cynical politicians and his own mother stand in his way as Toni tries to bring the city under Leone control.  Forced to fight for his life in an odyssey that will shake Liberty City to its foundations, Toni must use any means necessary to secure his place in the leadership of the Leone family in a town up for grabs.<br />
 +
Liberty City's layout is largely similar to Grand Theft Auto III, while it also incorporates elements found in Grand Theft Auto III's successors, such as more indoor environments, clothing changes, and motorcycles. In addition, in keeping with recent Grand Theft Auto games, the player has more flexibility in terms of moving the camera around for viewing surroundings (Grand Theft Auto III is noticeably limited in that respect). Things that are omitted from this game are the ability to climb and the ability to swim - contact with deep bodies of water is instantly fatal in this game. The overall sandbox play area, as it is based upon the original Liberty City layout, is considerably smaller than that of San Andreas.
 +
<!-- General props -->
 +
|widescreen        = 1
 +
|widescreenpatch  = 1
 +
|cpu-intensive    = 1
 +
|au_rating        = MA
 +
|eu_rating        = 18+
 +
|japan_rating      = Z
 +
|na_rating        = M
 +
|na_rating_text    = Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs
 +
<!-- Language props -->
 +
|italian          = SLES-54135
 +
|spanish          = SLES-54135
 +
|french            = SLES-54135
 +
|german            = SLES-54135 & SLES-54136
 +
|english          = SLES-54135 & SLES-54136 & SLUS-21423 & NPUD-21423
 +
|japanese          = SLPM-66851 & SLPM-55038
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
|serialsNTSCU      = SLUS-21423
+
|serialsNTSCU      = SLUS-21423<br />NPUD-21423 <small>(PS2 Classics)</small>
 
|CRCsNTSCU        = 7EA439F5
 
|CRCsNTSCU        = 7EA439F5
|releasedateNTSCU  = June 06, 2006
+
|releasedateNTSCU  = June 6, 2006<br />April 2, 2013 <small>(PS2 Classics)</small>
 
|statusNTSCU      = 2
 
|statusNTSCU      = 2
 
|linuxstatusNTSCU  =  
 
|linuxstatusNTSCU  =  
Line 18: Line 36:
 
<!-- PAL props -->
 
<!-- PAL props -->
 
|PAL              = 1
 
|PAL              = 1
|serialsPAL        = SLES 54135
+
|serialsPAL        = SLES-54135<br />SLES-54135/P <small>(Platinum)</small><br />NPED-00064 <small>(PS2 Classics)</small><br />SLES-54136
 
|CRCsPAL          = D693D4CF
 
|CRCsPAL          = D693D4CF
|releasedatePAL    = June 22, 2006
+
|releasedatePAL    = June 23, 2006<br />November 23, 2007 <small>(Platinum)</small><br />April 3, 2013 <small>(PS2 Classics)</small>
 
|statusPAL        = 2
 
|statusPAL        = 2
|linuxstatusPAL    =  
+
|linuxstatusPAL    = 2
 
|macstatusPAL      =  
 
|macstatusPAL      =  
 
<!-- NTSC-J props -->
 
<!-- NTSC-J props -->
 
|NTSCJ            = 1
 
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66851
+
|serialsNTSCJ      = SLPM-66851<br />SLPM-55038 <small>(Best Price!)</small>
 
|CRCsNTSCJ        =  
 
|CRCsNTSCJ        =  
|releasedateNTSCJ  = September 06, 2007
+
|releasedateNTSCJ  = September 6, 2007<br />May 28, 2009 <small>(Best Price!)</small>
 
|statusNTSCJ      =  
 
|statusNTSCJ      =  
 
|linuxstatusNTSCJ  =  
 
|linuxstatusNTSCJ  =  
 
|macstatusNTSCJ    =  
 
|macstatusNTSCJ    =  
<!-- Windows specs -->
 
|pcsx2ver          = r4600
 
|gsname            = GSDX
 
|gsver            = r4643 0.1.16
 
|soundname        = SPU2-X
 
|soundver          = r4600m 1.4.0
 
|padname          = LilyPad
 
|padver            = r4510 0.10.0
 
|dvdplugname      = Linuz Iso
 
|dvdplugver        = r4600 0.9.0
 
|biosver          =
 
|hacks            =
 
|comment          =
 
*GSDX 11 HW r4600 plays this at 30fps, r4643 plays at 10fps.
 
*Enabling '''Allow 8-bit textures''' in GSdx helps with speed.
 
*Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file can play the game at full speed but lower smoothness even in slower PC.
 
<!-- Linux specs -->
 
|linuxpcsx2ver    =
 
|linuxgsname      =
 
|linuxgsver        =
 
|linuxsoundname    =
 
|linuxsoundver    =
 
|linuxpadname      =
 
|linuxpadver      =
 
|linuxdvdplugname  =
 
|linuxdvdplugver  =
 
|linuxbiosver      =
 
|linuxhacks        =
 
|linuxfpsinfo      =
 
|linuxcomment      =
 
<!-- Minimal PC specs -->
 
|cputype          = Intel Core i7 920 @ 3.4 Ghz
 
|gputype          = Geforce 9600GT
 
|pccomment        =
 
*Scaling kills this game. Cant even use 2x unless using '''Allow 8-bit textures'''.
 
 
}}
 
}}
 +
 +
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
 +
{{TestingHeader|OS=Windows}}
 +
{{TestingEntry
 +
|Status=1
 +
|Region=PAL
 +
|OS=?
 +
|CPU=Intel Core i7-920 @ 3.40 GHz
 +
|GPU=NVIDIA GeForce 9600GT
 +
|Revision=0.9.8 (r4600)
 +
|Graphics=GSdx 0.1.16 (r4643)
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: Direct3D11 (Hardware)
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 1.4.0 (r4600m)
 +
* LilyPad 0.10.0 (r4510)
 +
|Comments=r4600 runs at 30 FPS. r4643 runs at 10 FPS. Enabling 'Allow 8-bit Textures' in GSdx helps with speed. Setting the 'FramerateNTSC=59.94' or 'FrameratePAL=50.0' lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even on slower systems.  Upscaling may severely hurt performance. Sniper rifles can only be used in Software mode.
 +
|Tester=Lagahan
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=PAL
 +
|OS=Windows
 +
|CPU=Intel Core2 Duo E6750 @ 2.66 GHz
 +
|GPU=NVIDIA GeForce GTX 260 @ 896 MB
 +
|Revision=1.1.0 (r5576)
 +
|Graphics=GSdx SSSE3 (r5464)
 +
|Sound=
 +
* SPU2-X 2.0.0 (r5460)
 +
* LilyPad 0.11.0 (r5403)
 +
|Comments=Game seems to be fully playable. It's kind of slow with default settings so you need to enable 'Allow 8-bit Textures'. VU Cycle Stealing helps a lot.
 +
|Tester={{ForumUser|prafull}}
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows
 +
|CPU=Intel Core i7 @ 3.40 GHz
 +
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
 +
|Revision=1.1.0 (r5754)
 +
|Graphics=GSdx SSE4 (r5752)
 +
|Sound=
 +
* SPU2-X 2.0.0 (r5733)
 +
* LilyPad 0.11.0 (r5403)
 +
|Comments=Runs above full speed.
 +
|Tester={{ForumUser|General-Plot}}
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows
 +
|CPU=Intel Core i7 @ 3.40 GHz
 +
|GPU=NVIDIA GeForce GTX 780TI @ 3 GB
 +
|Revision=v1.5.0 (dev-2099 ge043822)
 +
<spoiler show="Settings" hide="Hide">
 +
* Speedhacks:
 +
** EE Cyclerate: 0
 +
** VU Cycle Stealing: 0
 +
** Enable INTC Spin Detection
 +
** Enable Wait Loop Detection
 +
** mVU Flag Hack: Enabled
 +
** MTVU: Enabled
 +
</spoiler>
 +
|Graphics=GSdx 1.1.0 SSE4
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: OpenGL (Hardware)
 +
* Allow 8-Bit Textures
 +
* Hardware Hacks:
 +
** Geometry Shaders: Force Enabled
 +
</spoiler>
 +
|Sound=
 +
*SPU2-X 2.0.0
 +
*LilyPad 0.12.1
 +
|Comments=Runs great. Almost constant 100% speed, as fast as GTA "Trails" will allow (around 30 FPS)
 +
|Tester=KingSponge
 +
}}
 +
{{TestingFooter}}
 +
 +
{{TestingHeader|OS=Linux}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=PAL
 +
|OS=Solus, kernel 5.2.20
 +
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
 +
|GPU=NVIDIA GeForce GTX 760 2 GB
 +
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/e7d1a58a5a5f6049869354e2df98ba44798db2fe e7d1a58])
 +
<spoiler show="Settings" hide="Hide">
 +
* Speedhacks:
 +
** Enable fast CDVD: Disabled
 +
</spoiler>
 +
|Graphics=GSdx 1.1.0 AVX2
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: OpenGL (Hardware)
 +
* Internal resolution: 3x
 +
* Allow 8-Bit Textures: Enabled
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* OnePAD 0 2.0.0
 +
|Comments=Playable at full speed with the specified settings (unspecified settings at default value).
 +
|Tester=Ratchet66
 +
}}
 +
{{TestingFooter}}
 +
 +
== Trivia ==
 +
* Original names: '''グランド・セフト・オート リバティーシティ・ストーリーズ''' (SLPM-66851) & (SLPM-55038)
 +
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
 +
 +
 +
<!-- Remove comment signs and add issues here -->
 +
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
 +
<!--
 +
==Known Issues==
 +
 +
{{Issue
 +
|IssueName=
 +
|IsFixed=
 +
|IssueLevel=
 +
|Description=
 +
|Workaround=
 +
}}
 +
-->
 +
 +
== Gameplay Screenshots ==
 +
<gallery widths="175px" heights="100px">
 +
File:Grand_Theft_Auto_Liberty_City_Stories_Forum_1.jpg|Grand Theft Auto: Liberty City Stories (SLUS 21423)
 +
File:Grand_Theft_Auto_Liberty_City_Stories_Forum_2.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
 +
File:Grand_Theft_Auto_Liberty_City_Stories_software_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
 +
File:Grand_Theft_Auto_Liberty_City_Stories_hardware_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
 +
</gallery>
 +
 +
 +
{{ForumLinksList|list=
 +
*[http://forums.pcsx2.net/Thread-Grand-Theft-Auto-Liberty-City-Stories-SLUS-21423-U--28874 Grand Theft Auto - Liberty City Stories (SLUS 21423) (U)]
 +
*[http://forums.pcsx2.net/Thread-Grand-Theft-Auto-Liberty-City-Stories-SLES-54135-E--30512 Grand Theft Auto - Liberty City Stories (SLES 54135) (E)]}}
 +
 +
{{Grand Theft Auto series}}

Latest revision as of 09:44, 30 October 2019

Grand Theft Auto: Liberty City Stories
Grand Theft Auto Liberty City Stories PAL.jpg
Game general and emulation properties:
CERO rating: Z
ESRB rating: M (Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs)
PEGI rating: 18+
OFLC rating: MA
Widescreen supported natively
Widescreen patch available
CPU intensive game
Languages supported:
English: SLES-54135 & SLES-54136 & SLUS-21423 & NPUD-21423
Japanese: SLPM-66851 & SLPM-55038
German: SLES-54135 & SLES-54136
French: SLES-54135
Spanish: SLES-54135
Italian: SLES-54135
Region NTSC-U:
Serial numbers: SLUS-21423
NPUD-21423 (PS2 Classics)
Release date: June 6, 2006
April 2, 2013 (PS2 Classics)
CRCs: 7EA439F5
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54135
SLES-54135/P (Platinum)
NPED-00064 (PS2 Classics)
SLES-54136
Release date: June 23, 2006
November 23, 2007 (Platinum)
April 3, 2013 (PS2 Classics)
CRCs: D693D4CF
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66851
SLPM-55038 (Best Price!)
Release date: September 6, 2007
May 28, 2009 (Best Price!)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Rockstar Leeds
Publisher(s): Rockstar Games (US, EU, AU), Capcom (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic78/100
Game description: There are a million stories in Liberty City. This one changes everything. Once a trusted wise guy in the Leone crime family, Toni Cipriani was forced into hiding after killing a made man. Now he's back and it's time for things to be put right. The streets of Liberty City are in turmoil. Warring mafiosi vie for control as the town begins to self-destruct under waves of political corruption, organized crime, drug trafficking and union strikes. No one can be trusted as Toni tries to clean up the mess of the city's chaotic underworld. Deranged hit men, morally depraved tycoons, cynical politicians and his own mother stand in his way as Toni tries to bring the city under Leone control. Forced to fight for his life in an odyssey that will shake Liberty City to its foundations, Toni must use any means necessary to secure his place in the leadership of the Leone family in a town up for grabs.
Liberty City's layout is largely similar to Grand Theft Auto III, while it also incorporates elements found in Grand Theft Auto III's successors, such as more indoor environments, clothing changes, and motorcycles. In addition, in keeping with recent Grand Theft Auto games, the player has more flexibility in terms of moving the camera around for viewing surroundings (Grand Theft Auto III is noticeably limited in that respect). Things that are omitted from this game are the ability to climb and the ability to swim - contact with deep bodies of water is instantly fatal in this game. The overall sandbox play area, as it is based upon the original Liberty City layout, is considerably smaller than that of San Andreas.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i7-920 @ 3.40 GHz
  • NVIDIA GeForce 9600GT
0.9.8 (r4600) GSdx 0.1.16 (r4643)
  • SPU2-X 1.4.0 (r4600m)
  • LilyPad 0.10.0 (r4510)
r4600 runs at 30 FPS. r4643 runs at 10 FPS. Enabling 'Allow 8-bit Textures' in GSdx helps with speed. Setting the 'FramerateNTSC=59.94' or 'FrameratePAL=50.0' lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even on slower systems. Upscaling may severely hurt performance. Sniper rifles can only be used in Software mode. Lagahan
PAL Windows
  • Intel Core2 Duo E6750 @ 2.66 GHz
  • NVIDIA GeForce GTX 260 @ 896 MB
1.1.0 (r5576) GSdx SSSE3 (r5464)
  • SPU2-X 2.0.0 (r5460)
  • LilyPad 0.11.0 (r5403)
Game seems to be fully playable. It's kind of slow with default settings so you need to enable 'Allow 8-bit Textures'. VU Cycle Stealing helps a lot.
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5754) GSdx SSE4 (r5752)
  • SPU2-X 2.0.0 (r5733)
  • LilyPad 0.11.0 (r5403)
Runs above full speed.
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 780TI @ 3 GB
v1.5.0 (dev-2099 ge043822)
GSdx 1.1.0 SSE4
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Runs great. Almost constant 100% speed, as fast as GTA "Trails" will allow (around 30 FPS) KingSponge


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Solus, kernel 5.2.20
  • Intel Core i5-4570 CPU @ 3.20 GHz
  • NVIDIA GeForce GTX 760 2 GB
1.5.0 (e7d1a58)
GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • OnePAD 0 2.0.0
Playable at full speed with the specified settings (unspecified settings at default value). Ratchet66

Trivia

  • Original names: グランド・セフト・オート リバティーシティ・ストーリーズ (SLPM-66851) & (SLPM-55038)
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Gameplay Screenshots


Public compatibility forum links