Gran Turismo Concept: 2001 Tokyo: Difference between revisions
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|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = January 1, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small> | |releasedateNTSCJ = January 1, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-J/NTSC-U | ||
|OS= | |OS=Windows 11 Pro 64 bit | ||
|CPU= | |CPU=AMD Ryzen 5 5600X Six-Core Processor @ 4.20 GHz and 1.35V | ||
|GPU= | |GPU=Nvidia GeForce RTX 3060 | ||
|Revision= | |Revision=1.7.3735 x64 | ||
<spoiler show="Settings" hide="Hide"> | |||
| | ** EE/IOP: All default | ||
** VUs: All default | |||
** Speedhacks: | |||
* INTC Spin: ✓ | |||
* Wait Loop: ✓ | |||
* mVU Flag: ✓ | |||
* MTVU: ✓ | |||
* EE Cyclerate: -2 | |||
* VU Cycle Stealing: 0 | |||
</spoiler> | |||
|Graphics=*GSdx AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Vulkan (Hardware) | |||
* Interlacing: Automatic (default) | |||
* Texture Filtering: Bilinear (PS2) | |||
* Allow 8-Bit Textures: ✓ | |||
|Sound= | * Internal Resolution: 6x Native (~2160p) | ||
|Comments= | * Anisotropic Filtering: 16x | ||
|Tester= | * Minmapping (Ins): Off | ||
* CRC Hack Level: None (Debug) | |||
* DATE Accuracy: Off | |||
* Blending Accuracy: Default (Fastest) | |||
* Hacks: | |||
* Shader Configuration: | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=BIOS: Japan v2.20/USA v2.00. The game runs at a smooth, stable 60 FPS. | |||
|Tester=jcolell | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |