Gran Turismo 4 Prologue: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
(The previous version of the "crash" issue, which was a copypaste from the Gran Turismo 4 page, is now replaced with the more accurate and grammatically correct edit from me.)
m (Grammar. Also maybe NTSC-J cover art? PAL will suffice if no other option.)
Line 117: Line 117:
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=2
|Description=Crashes pretty often. Happens because of spikes in VRam use.
|Description=This game crashes often. This happens because of random spikes in VRam use.
|Workaround=<br>
|Workaround=<br>
# If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. expect much slower speeds from using the last two.
# If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. expect much slower speeds from using the last two.

Revision as of 16:32, 23 April 2015

Gran Turismo 4 Prologue

Region PAL:
Serial numbers: SCES-52438
Release date: 05/18/04
CRCs: 3FB69323
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15055
Release date: 12/04/03
CRCs: AEAD1CA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Polyphony Digital
Genre: Racing
Wikipedia: Link
Game review links: Eurogamer
Game review score: 7./10
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
16 12 2012 1.1.0 r5480- GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Runs above full speed.
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 29 of April GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity.
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 29 of April GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006)
NTSC-J/PAL Windows XP
  • Intel Core i7 920 @ 3.4 Ghz
  • GeForce GTX 285
0.9.8 GSDX r4459
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
BIOS: USA v2.00, *running above full speed.
  • "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.
Machina



Known Issues

Heavy crashing

  • Status: Active
  • Type: Major
  • Description: This game crashes often. This happens because of random spikes in VRam use.
  • Workaround:
  1. If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. expect much slower speeds from using the last two.
  2. In GSdx, Hardware AA causes the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
  3. In Windows XP, even in native resolution, you may get instant crashes when starting races if you don't have enough VRam. Using a custom resolution lower than 512x512 seems to help.

Public compatibility forum links