Gran Turismo 4 Prologue: Difference between revisions

The previous version of the "crash" issue, which was a copypaste from the Gran Turismo 4 page, is now replaced with the more accurate and grammatically correct edit from me.
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(The previous version of the "crash" issue, which was a copypaste from the Gran Turismo 4 page, is now replaced with the more accurate and grammatically correct edit from me.)
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{{Issue
{{Issue
|IssueName=Crashes
|IssueName=Heavy crashing
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=2
|Description=Crashes pretty often. Happens because of spikes in VRam use.
|Description=Crashes pretty often. Happens because of spikes in VRam use.
|Workaround=If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.<br />
|Workaround=<br>
In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.<br />
# If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. expect much slower speeds from using the last two.
Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.
# In GSdx, Hardware AA causes the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you don't have enough VRam. Using a custom resolution lower than 512x512 seems to help.
}}
}}


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