Gran Turismo 4 Prologue: Difference between revisions
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(The previous version of the "crash" issue, which was a copypaste from the Gran Turismo 4 page, is now replaced with the more accurate and grammatically correct edit from me.) |
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Heavy crashing | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=2 | ||
|Description=Crashes pretty often. Happens because of spikes in VRam use. | |Description=Crashes pretty often. Happens because of spikes in VRam use. | ||
|Workaround=If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl | |Workaround=<br> | ||
In | # If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. expect much slower speeds from using the last two. | ||
# In GSdx, Hardware AA causes the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well. | |||
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you don't have enough VRam. Using a custom resolution lower than 512x512 seems to help. | |||
}} | }} | ||
Revision as of 14:31, 8 April 2015
Developer(s): Polyphony Digital
Genre: Racing
Wikipedia: Link
Game review links: Eurogamer
Game review score: 7./10
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
|
16 12 2012 1.1.0 r5480- | GSdx 5442 SSE41 [29 10 2012] |
|
Runs above full speed. | |
NTSC-J | Windows |
|
1.3 Git 29 of April | GSDX |
|
USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity. | |
NTSC-J | Windows |
|
1.3 Git 29 of April | GSDX |
|
USA v02.20(10/02/2006) | |
NTSC-J/PAL | Windows XP |
|
0.9.8 | GSDX r4459 |
|
BIOS: USA v2.00, *running above full speed.
|
Machina |
Known Issues
Heavy crashing
- Status: Active
- Type: Major
- Description: Crashes pretty often. Happens because of spikes in VRam use.
- Workaround:
- If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. expect much slower speeds from using the last two.
- In GSdx, Hardware AA causes the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
- In Windows XP, even in native resolution, you may get instant crashes when starting races if you don't have enough VRam. Using a custom resolution lower than 512x512 seems to help.
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