Gran Turismo 4 Prologue: Difference between revisions

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Revision as of 14:01, 10 February 2012

Gran Turismo 4 Prologue

Region PAL:
Serial numbers: SCES-52438
Release date: 05/18/04
CRCs: 3FB69323
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SCPS-15055
Release date: 12/04/03
CRCs: AEAD1CA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Polyphony Digital
Genre: Racing
Wikipedia: http://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004.

Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSDX: r4459
Sound by SPU2-X: 1.4.0
Pad plugin is LilyPad: 0.10.0
BIOS version: USA v2.00


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Core i7 920 @ 3.4 Ghz
GPU: GeForce GTX 285

Comments:

  • running above full speed.
  • "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.

Known issues:

Crashes

Crashes pretty often. Happens because of spikes in VRam use.

  • If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.
  • In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.
  • Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.