Gran Turismo 4

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Revision as of 14:28, 8 April 2015 by Dan Castellaneta (talk | contribs) (Oh my god this needed a lot of correcting. Fixed various grammar issues in the "Known Issues" section.)
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Gran Turismo 4
Region NTSC-U:
Serial numbers: SCUS-97328
Release date: February 22, 2005
CRCs: 77E61C8A, 33C6E35E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51719
Release date: March 09, 2005
CRCs: 44A61C8F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-17001, SCAJ-30007
Release date: December 28, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Polyphony Digital
Genre: Racing
Wikipedia: Link
Game review links: Metacritic
Game review score: 89/100
Game description: Are you searching for a driving game that offers more than just breakneck speed? Look no further than Gran Turismo 4. The most recent installment in this amazingly popular racing game brings realistic driving to a whole new level. With loads of new cars and a vastly improved physics engine, you'll be ready to tackle the roads in your favorite cars from the last century. (From Wikipedia)

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
16 12 2012 1.1.0 r5480- GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Runs near full speed.
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5832 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Can be hard agressive for cpu and gpu., Can appear some glitchs in hardware mode in the races,but software mode its fine,even hardware mode its fine also.
NTSC-U Windows 7
  • Intel C2D e8400 OC 3.6Ghz
  • nVidia GeForce 260GTX
0.9.9 r4878 GSDX r4873
  • SPU2-X r4872
  • LilyPad r4484
Hacks: EE CycleRate (3), INTC, Wait Idle Loop, mVU flag hack. See Hacks and Performance Machina
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5875 GSdx 10 (Hardware) 0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game runs fine at 5X native resolution. Some slight hiccups/slowdown in the menus. One weird glitch I saw was on dirt tracks, the plumes of dirt seem to be transparent and can be seen through hills and can be seen coming out of the middle of the back of the car. Still use recommended hacks for maximum performance. Bios v 2.0 was used. Zrooney
NTSC-U Windows 7
  • C2D E7500 2.93Ghz
  • GeForce GT630 128-BIT 1GB
1.2.1 2014-02-02
  • GDSX10 0.1.16 (Hardware)
SPU2-X 2014-07-14 Great FPS at the menus, badly FPS at races or showing cars. Slow-Motion FPS at the races, almost unplayable. (EE 3, VU 0, INTC, Wait Loop and MVU) Berto
NTSC USA V2.2 Windows 8.1
  • AMD A8-6600K @ 4.4Ghz
  • AMD Sapphire r9-270x
1.3.0 GDSX SPU2-X Extra rendering threads set to 2, Direct3D11 (Software), (EE 1, VU 1, INTC, Wait Loop, MVU and MTVU) ran with 60 FPS Apihl1000

Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? Kubuntu 12.04 64 bit
  • Core i3-2100 3.1 GHz dual core+HT
  • Nvidia 8800GT with proprietary 295.40 driver
1.0.0 GSdx 0.1.16 SPU2-X 2.0.0 Only problem is that in a race it is too slow (20-30 fps) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU. T-dome

Hacks and Performance

  • MTVU may increase speed in quad cores, in dual-cores it increases depending on the race but may cause slowdown in others.
  • Other hacks cause crashes or game won't boot., *This game requires a ton of personal tinkering to get it to run decent., *This game has very, VERY high requirements. Don't expect a smooth or stable game. Heavy slowdown often. Mostly depends on track, lights and the amount of cars on screen.
  • "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.

Known Issues

Heavy crashing

  • Status: Active
  • Type: Major
  • Description: Crashes pretty often. Happens because of spikes in VRam use.
  • Workaround:
  1. If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. expect much slower speeds from using the last two.
  2. In GSdx, Hardware AA causes the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
  3. In Windows XP, even in native resolution, you may get instant crashes when starting races if you don't have enough VRam. Using a custom resolution lower than 512x512 seems to help.

First letter missing in menus

  • Type: Note (not an issue)
  • Description: The first letter of a sentence is missing in menus.
  • Workaround: Set VU Clamping Mode to "Extra" to fix.

Garbage all over screen in races

  • Status: Active
  • Type: Serious
  • Description: Happens when using color/brightness options other than 0.
  • Workaround:
  1. To fix the garbage and crashing during races, set the brightness to 0 in options.
  2. In the NTSC version, change the display in game config to "Normal", then you can set the brightness to 5 without the broken graphics and also have a correct image.

Demo races not working

  • Type: Note (not an issue)
  • Description: Demonstrations return back to menu as soon as they start.
  • Workaround: Demonstration races only work with EE clamping set to full.

Photo mode is broken

  • Status: Active
  • Type: Serious
  • Description: Garbage replaces the area in which the photo is displayed.
  • Workaround: Switch to software mode while moving the cameras, then switch back to hardware when you take the picture.

Improper interlacing

  • Type: Note (not an issue)
  • Description: The interlacing ingame is improper and "shakes".
  • Workaround: Change the interlacing mode in GSdx to "Bob tff" to correct improper interlacing.

The gallery

Public compatibility forum links