Gran Turismo 4: Difference between revisions
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Karasuhebi (talk | contribs) m (I think you meant Q9650) |
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|Region=PAL | |Region=PAL | ||
|OS=Windows XP SP3 | |OS=Windows XP SP3 | ||
|CPU=Intel | |CPU=Intel Core 2 Quad Q9650 @ 3.0 GHz | ||
|GPU=nVIDIA GeForce GTX 560 | |GPU=nVIDIA GeForce GTX 560 | ||
|Revision=1.5.0-dev-20160126 | |Revision=1.5.0-dev-20160126 | ||
|Graphics=GSDx32-SSE4 20160126 | |Graphics=GSDx32-SSE4 20160126 | ||
|Sound=SPU2-X 20150912 | |Sound=SPU2-X 20150912 | ||
|Comments=On some menus, a minor slowdown occurs (ca. 2-4 FPS). On normal racetracks, FPS stays around 50 (PAL), but on graphically | |Comments=On some menus, a minor slowdown occurs (ca. 2-4 FPS). On normal racetracks, FPS stays around 50 (PAL), but on more graphically-intensive tracks like street circuits, slowdowns can be slight (ca. 5-18 FPS) on Single Race / 2-players mode. On Time-trials, minor slowdown may occur on tracks like that (ca. 2-5 FPS). On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Settings: EE/IOP: Clamping Mode=Full / VUI: Clamping Mode=Extra. Speedhacks: EE=0 & VU=2, INTC, Idle loop, mVU & MTVU ON. Graphics: Interlacing=Bob tff, Resolution: 2x Native (Required for smooth replays, otherwise Custom resolution: 1920x1080 doesn't give any extra slowdowns.), 8-bit=ON, BF=Forced, CRC=Full, HW-hacks: ON (Half-pixel Offset, & Align Sprite ON), Logarithmic Z=ON, AC=ON, Shader: Shade Boost: 40, 100 & 65. Other bugs: a red flash occur at every race start, but shade boost tones it down. Lower edges on menus may have white lines. | ||
|Tester=Titus03 | |Tester=Titus03 | ||
}} | }} |