Gran Turismo 4: Difference between revisions

I'm assuming AAF is actually AF, Anisotropic Filtering?
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(I'm assuming AAF is actually AF, Anisotropic Filtering?)
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7
|OS=Windows 7
|CPU=Intel i5-2500k OC @ 4.8 GHz  
|CPU=Intel Core i5-2500K OC @ 4.8 GHz  
|GPU=Asus GeForce GTX 970 4gb
|GPU=ASUS GeForce GTX 970 4 GB
|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx32-SSE4
|Graphics=GSdx32-SSE4
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Qemu USD driver 0.4.3 (G25)
* Qemu USD driver 0.4.3 (G25)
|Comments=DX11 hardware, MSAA 2x, FXAA enabled, AAF 4x, Full CRC Hack, native resolution 4x, all other options default, game runs as smoother than on the real PS2, besides problem with licence test crashing everything works perfectly, I did notice licence test uses way more ram than actual races, and I crashed when I ran out of ram in certain tests. Other than that is prefect. (at 4x native with MSAA and AAF enabled, im peaking at 10gb+ of ram usage)
|Comments=D3D11 hardware, MSAA 2x, FXAA enabled, AF 4x, Full CRC Hack, native resolution 4x, all other options default, game runs smoother than on the real PS2, besides problem with licence test crashing everything works perfectly, I did notice licence test uses way more RAM than actual races, and I crashed when I ran out of RAM in certain tests. Other than that it's perfect. (at 4x native with MSAA and AF enabled, I'm peaking at 10+ GB of RAM usage)
|Tester=Infini
|Tester=Infini
}}
}}
ninja
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