Gran Turismo 4: Difference between revisions

m
GDSX -> GSdx, GSDX -> GSdx
No edit summary
m (GDSX -> GSdx, GSDX -> GSdx)
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|GPU=nVidia GeForce 260GTX  
|GPU=nVidia GeForce 260GTX  
|Revision=0.9.9 r4878
|Revision=0.9.9 r4878
|Graphics=GSDX r4873
|Graphics=GSdx r4873
|Sound=
|Sound=
* SPU2-X r4872
* SPU2-X r4872
Line 72: Line 72:
|GPU=HD radeon 6850
|GPU=HD radeon 6850
|Revision=1.1.svn5832
|Revision=1.1.svn5832
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
Line 100: Line 100:
|GPU=GeForce GT630 128-BIT 1GB
|GPU=GeForce GT630 128-BIT 1GB
|Revision=1.2.1 2014-02-02
|Revision=1.2.1 2014-02-02
|Graphics=*GDSX10 0.1.16 (Hardware)
|Graphics=*GSdx10 0.1.16 (Hardware)
|Sound=SPU2-X 2014-07-14
|Sound=SPU2-X 2014-07-14
|Comments=Great FPS at the menus, badly FPS at races or showing cars. Slow-Motion FPS at the races, almost unplayable. (EE 3, VU 0, INTC, Wait Loop and MVU)
|Comments=Great FPS at the menus, badly FPS at races or showing cars. Slow-Motion FPS at the races, almost unplayable. (EE 3, VU 0, INTC, Wait Loop and MVU)
Line 112: Line 112:
|GPU=AMD Sapphire r9-270x
|GPU=AMD Sapphire r9-270x
|Revision=1.3.0
|Revision=1.3.0
|Graphics=GDSX
|Graphics=GSdx
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Extra rendering threads set to 2, Direct3D11 (Software), (EE 1, VU 1, INTC, Wait Loop, MVU and MTVU) ran with 60 FPS
|Comments=Extra rendering threads set to 2, Direct3D11 (Software), (EE 1, VU 1, INTC, Wait Loop, MVU and MTVU) ran with 60 FPS
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