Gran Turismo 4: Difference between revisions
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Windows 7 | ||
|CPU=Intel C2D e8400 OC 3.6Ghz | |CPU=Intel C2D e8400 OC 3.6Ghz | ||
|GPU=nVidia GeForce 260GTX | |GPU=nVidia GeForce 260GTX | ||
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* SPU2-X r4872 | * SPU2-X r4872 | ||
* LilyPad r4484 | * LilyPad r4484 | ||
|Comments= | |Comments=Hacks: EE CycleRate (3), INTC, Wait Idle Loop, mVU flag hack. See '''Hacks and Performance''' | ||
|Tester=Machina | |||
|Tester= | |||
}} | }} | ||
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{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region=? | |Region=? | ||
|OS= | |OS=Kubuntu 12.04 64 bit | ||
|CPU= | |CPU=Core i3-2100 3.1 GHz dual core+HT | ||
|GPU= | |GPU=Nvidia 8800GT with proprietary 295.40 driver | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
|Graphics=GSdx 0.1.16 | |Graphics=GSdx 0.1.16 | ||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments= | |Comments=Only problem is that in a race it is too slow (20-30 fps) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU. | ||
|Tester=T-dome | |||
|Tester= | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Hacks and Performance== | |||
*MTVU may increase speed in quad cores, in dual-cores it increases depending on the race but may cause slowdown in others. | |||
*Other hacks cause crashes or game won't boot., *This game requires a ton of personal tinkering to get it to run decent., *This game has very, VERY high requirements. Don't expect a smooth or stable game. Heavy slowdown often. Mostly depends on track, lights and the amount of cars on screen. | |||
*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns. | |||
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|Description=Photos are all messy | |Description=Photos are all messy | ||
|Workaround=Switch to software mode while moving the cameras, then switch back to hardware when you take the picture. | |Workaround=Switch to software mode while moving the cameras, then switch back to hardware when you take the picture. | ||
}} | |||
{{Issue | |||
|IssueName=Shaky Image | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=In-game the "screen" is shaking. | |||
|Workaround=In Gsdx config change the interlacing mode to Bob tff to stabilize the image. | |||
}} | }} |