Gran Turismo 4: Difference between revisions
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|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Windows 7 | ||
|CPU=Intel C2D e8400 OC 3.6Ghz | |CPU=Intel C2D e8400 OC 3.6Ghz | ||
|GPU=nVidia GeForce 260GTX | |GPU=nVidia GeForce 260GTX | ||
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* SPU2-X r4872 | * SPU2-X r4872 | ||
* LilyPad r4484 | * LilyPad r4484 | ||
|Comments= | |Comments=Hacks: EE CycleRate (3), INTC, Wait Idle Loop, mVU flag hack. See '''Hacks and Performance''' | ||
|Tester=Machina | |||
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|Status= | |Status=2 | ||
|Region=? | |Region=? | ||
|OS= | |OS=Kubuntu 12.04 64 bit | ||
|CPU= | |CPU=Core i3-2100 3.1 GHz dual core+HT | ||
|GPU= | |GPU=Nvidia 8800GT with proprietary 295.40 driver | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
|Graphics=GSdx 0.1.16 | |Graphics=GSdx 0.1.16 | ||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments= | |Comments=Only problem is that in a race it is too slow (20-30 fps) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU. | ||
|Tester=T-dome | |||
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==Hacks and Performance== | |||
*MTVU may increase speed in quad cores, in dual-cores it increases depending on the race but may cause slowdown in others. | |||
*Other hacks cause crashes or game won't boot., *This game requires a ton of personal tinkering to get it to run decent., *This game has very, VERY high requirements. Don't expect a smooth or stable game. Heavy slowdown often. Mostly depends on track, lights and the amount of cars on screen. | |||
*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns. | |||
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|Description=Photos are all messy | |Description=Photos are all messy | ||
|Workaround=Switch to software mode while moving the cameras, then switch back to hardware when you take the picture. | |Workaround=Switch to software mode while moving the cameras, then switch back to hardware when you take the picture. | ||
}} | |||
{{Issue | |||
|IssueName=Shaky Image | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=In-game the "screen" is shaking. | |||
|Workaround=In Gsdx config change the interlacing mode to Bob tff to stabilize the image. | |||
}} | }} |
Revision as of 16:31, 15 August 2014
Developer(s): Polyphony Digital
Genre: Racing
Wikipedia: Link
Game description: Are you searching for a driving game that offers more than just breakneck speed? Look no further than Gran Turismo 4. The most recent installment in this amazingly popular racing game brings realistic driving to a whole new level. With loads of new cars and a vastly improved physics engine, you'll be ready to tackle the roads in your favorite cars from the last century. (From Wikipedia)
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 |
|
0.9.9 r4878 | GSDX r4873 |
|
Hacks: EE CycleRate (3), INTC, Wait Idle Loop, mVU flag hack. See Hacks and Performance | Machina |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | Kubuntu 12.04 64 bit |
|
1.0.0 | GSdx 0.1.16 | SPU2-X 2.0.0 | Only problem is that in a race it is too slow (20-30 fps) and the game doesn't work with frame skipping. With hardware video acceleration enabled in GSdx, it is twice as slow. The problem seems to be the CPU. | T-dome |
Hacks and Performance
- MTVU may increase speed in quad cores, in dual-cores it increases depending on the race but may cause slowdown in others.
- Other hacks cause crashes or game won't boot., *This game requires a ton of personal tinkering to get it to run decent., *This game has very, VERY high requirements. Don't expect a smooth or stable game. Heavy slowdown often. Mostly depends on track, lights and the amount of cars on screen.
- "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.
Known Issues
Crash
- Status: Active
- Type: Major
- Description: Crashes pretty often. Happens because of spikes in VRam use.
- Workaround:
- If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.
- In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.
- Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.
- Type: Note (not an issue)
- Description: First letter missing in menus
- Workaround: Set VU Clamping Mode to Extra to fix.
Garbage all over screen in races
- Status: Active
- Type: Serious
- Description: Happens when using color/brightness options other than 0.
- Workaround:
- To fix the super broken graphics and crashing during races set the Brightness to 0 in options.
- In Ntsc version , change the display in game config to Normal, then you can set the brightness to 5 without the broken graphics, and get a clearer picture.
Demo races not working
- Type: Note (not an issue)
- Description: Demonstrations return back to menu as soon as they start.
- Workaround: Only work with EE clamping set to full.
Broken Photos
- Status: Active
- Type: Serious
- Description: Photos are all messy
- Workaround: Switch to software mode while moving the cameras, then switch back to hardware when you take the picture.
Shaky Image
- Type: Note (not an issue)
- Description: In-game the "screen" is shaking.
- Workaround: In Gsdx config change the interlacing mode to Bob tff to stabilize the image.