Gran Turismo 4: Difference between revisions

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<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SCUS-97328
|CRCsNTSCU        =
|CRCsNTSCU        = 77E61C8A
|releasedateNTSCU  = October 20, 2004
|releasedateNTSCU  = October 20, 2004
|statusNTSCU      = 2
|statusNTSCU      = 2
Line 18: Line 18:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SCES-51719
|CRCsPAL          =
|CRCsPAL          = 44A61C8F
|releasedatePAL    =
|releasedatePAL    = March 09, 2005
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SCPS-17001
|CRCsNTSCJ        =
|CRCsNTSCJ        = AEAD1CA3
|releasedateNTSCJ  =
|releasedateNTSCJ  = December 28, 2004
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = r3113
|pcsx2ver          = 0.9.9 r4878
|gsname            = GSDX
|gsname            = GSDX
|gsver            = r3068 0.1.16
|gsver            = r4873
|soundname        = SPU2-X
|soundname        = SPU2-X
|soundver          = r3117 1.4.0
|soundver          = r4872
|padname          = LilyPad
|padname          = LilyPad
|padver            = r2930 0.10.0
|padver            = r4484
|dvdplugname      =  
|dvdplugname      =  
|dvdplugver        =  
|dvdplugver        =  
|biosver          =  
|biosver          = USA v2.00
|hacks            =  
|hacks            = Hacks: EE CycleRate (3), INTC, Wait Idle Loop, mVU flag hack.
* MTVU may increase speed in quad cores, in dual-cores it increases depending on the race but may cause slowdown in others.
* Other hacks cause crashes or game won't boot.
|fpsinfo          =  
|fpsinfo          =  
|comment          = *This game requires a ton of personal tinkering to get it to run decent.
|comment          = *This game requires a ton of personal tinkering to get it to run decent.
*Heavy slowdown often. Mostly depends on track, lights and the amount of cars on screen.
*Crashes pretty often. If you get lots of crashes during license tests use ZeroGS or ZZOgl, expect much slower speeds from using those.
*Set VU Clamping Mode to Extra to fix first letter missing on some menu options.
*Used the speed hacks INTC Spin Detection, Wait Loop Detection, IOPx2, mVU Flag and maxed out EE Cyclerate. Other hacks cause crashes or game won't boot.
*In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.
*To fix the super broken graphics and crashing during races set the Brightness to 0 in options. Also set Video output to 480p progressive.
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
Line 69: Line 65:
|cputype          = Intel C2D e8400 OC 3.6Ghz  
|cputype          = Intel C2D e8400 OC 3.6Ghz  
|gputype          = nVidia GeForce 260GTX  
|gputype          = nVidia GeForce 260GTX  
|pccomment        = *This game has very, VERY high requirements. Don't expect a smooth or stable game.
|pccomment        = *This game has very, VERY high requirements. Don't expect a smooth or stable game. Heavy slowdown often. Mostly depends on track, lights and the amount of cars on screen.
*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.
 
}}
}}
==Known issues:==
===Crashes===
Crashes pretty often. Happens because of spikes in VRam use.
*If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.
*In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.
* Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.
===First letter missing in menus===
*Set VU Clamping Mode to Extra to fix.
===Garbage all over screen in races===
Happens when using color/brightness options other than 0.
*To fix the super broken graphics and crashing during races set the Brightness to 0 in options.

Revision as of 08:19, 26 August 2011

Gran Turismo 4

Region NTSC-U:
Serial numbers: SCUS-97328
Release date: October 20, 2004
CRCs: 77E61C8A
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51719
Release date: March 09, 2005
CRCs: 44A61C8F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SCPS-17001
Release date: December 28, 2004
CRCs: AEAD1CA3
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Polyphony Digital
Genre: Racing
Wikipedia: http://en.wikipedia.org/wiki/Gran_Turismo_4

Test configuration on Windows:

PCSX2 version: 0.9.9 r4878
Graphics by GSDX: r4873
Sound by SPU2-X: r4872
Pad plugin is LilyPad: r4484
BIOS version: USA v2.00

Comments:

  • This game requires a ton of personal tinkering to get it to run decent.

Hack comments: Hacks: EE CycleRate (3), INTC, Wait Idle Loop, mVU flag hack.

  • MTVU may increase speed in quad cores, in dual-cores it increases depending on the race but may cause slowdown in others.
  • Other hacks cause crashes or game won't boot.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel C2D e8400 OC 3.6Ghz
GPU: nVidia GeForce 260GTX

Comments:

  • This game has very, VERY high requirements. Don't expect a smooth or stable game. Heavy slowdown often. Mostly depends on track, lights and the amount of cars on screen.
  • "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.

Known issues:

Crashes

Crashes pretty often. Happens because of spikes in VRam use.

  • If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.
  • In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.
  • Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.


First letter missing in menus

  • Set VU Clamping Mode to Extra to fix.


Garbage all over screen in races

Happens when using color/brightness options other than 0.

  • To fix the super broken graphics and crashing during races set the Brightness to 0 in options.