Gran Turismo 4: Difference between revisions

Adding new entry for test configurations with latest hardware specs.
m (https://www.evga.com/products/specs/gpu.aspx?pn=861b8e74-a7c2-422a-9eb9-4ef18ebf64f5)
(Adding new entry for test configurations with latest hardware specs.)
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|Comments=BIOS: USA v01.60 (07/02/2002). 60 FPS 100% of the time for both menus and sim; tracked using RTSS. Runs smooth without any issues. No drops in FPS, stutters, etc. anywhere. Any settings I didn't note to the left are at default/recommended. Game works perfectly with a Microsoft Xbox 360 Wireless Controller for Windows.
|Comments=BIOS: USA v01.60 (07/02/2002). 60 FPS 100% of the time for both menus and sim; tracked using RTSS. Runs smooth without any issues. No drops in FPS, stutters, etc. anywhere. Any settings I didn't note to the left are at default/recommended. Game works perfectly with a Microsoft Xbox 360 Wireless Controller for Windows.
|Tester=Strayborne
|Tester=Strayborne
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 3500X
|GPU=AMD RX 480 8GB
|Revision=1.7.0 beta 32-bit
|Graphics=GSdx32-AVX2 1.2.0
|Sound=
* Integrated into PCSX2 emulator
|Comments=Runs at full speed, both software and hardware mode. Note that GSDX hardware mode had a graphical bug where the wheel rims are being offset, resulting a shaky wheel when viewed under replay, software mode are unaffected. Meanwhile, software mode requires a strong CPU with at least 6 core and above to emulate properly, CPU usage on all cores are at about 50%-60%. License test bug happens on license iB-5 where you may require to disable automatic gamefixes first. Also, be warned that continuous loading savestate will causing the game unable to perform save, citing the game save is corrupt. You can only fix this issue by deleting GT4 game save from memcard browser and load the savestate and save the game, but you will lose all cars except the current one that you had drive. 
|Tester=amirzaim
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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