Gran Turismo 4: Difference between revisions
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|genre = Racing | |genre = Racing | ||
|wikipedia = [https://en.wikipedia.org/wiki/Gran_Turismo_4 Link] | |wikipedia = [https://en.wikipedia.org/wiki/Gran_Turismo_4 Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://www.gamefaqs.com/ps2/561066-gran-turismo-4 Link] | ||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/gran-turismo-4 Metacritic]|89/100}} | |reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/gran-turismo-4 Metacritic]|89/100}} | ||
|gameinfo = With authentic cars, courses, and car physics, Gran Turismo 4 adds an even more realistic racing simulation to the series. The characteristics of each car take into account weight, speed, friction, and more to deliver realistic handling. Test-drive new vehicles in courses located in various sites, such as Nurburgring Nordschleife, New York City, the Grand Canyon, and Tsukuba Circuit. Along with Career mode, Gran Turismo 4 highlights the new GT Photo mode and GT Online mode, which lets players around the world compete over the Internet.<br /> | |gameinfo = With authentic cars, courses, and car physics, Gran Turismo 4 adds an even more realistic racing simulation to the series. The characteristics of each car take into account weight, speed, friction, and more to deliver realistic handling. Test-drive new vehicles in courses located in various sites, such as Nurburgring Nordschleife, New York City, the Grand Canyon, and Tsukuba Circuit. Along with Career mode, Gran Turismo 4 highlights the new GT Photo mode and GT Online mode, which lets players around the world compete over the Internet.<br /> | ||
Gran Turismo 4 is the fourth game in the Gran Turismo series. It features over 700 vehicles, 51 tracks, B-Spec mode, Photo mode, and 1080i support. This game was released on February 22, 2005 to critical acclaim. | Gran Turismo 4 is the fourth game in the Gran Turismo series. It features over 700 vehicles, 51 tracks, B-Spec mode, Photo mode, and 1080i support. This game was released on February 22, 2005 to critical acclaim. | ||
<!-- General props --> | <!-- General props --> | ||
|numberofplayers = 2 | |||
|numberofonlineplayers = 6 | |||
|steeringwheel = 1 | |||
|progressive = 1 | |||
|widescreen = 1 | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
|eu_rating = 3+ | |eu_rating = 3+ | ||
|na_rating = E | |na_rating = E | ||
|na_rating_text = Mild Lyrics | |na_rating_text = Mild Lyrics | ||
|ko_rating = ALL | |||
|japan_rating = A | |japan_rating = A | ||
<!-- Language props --> | <!-- Language props --> | ||
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|german = SCES-51719 | |german = SCES-51719 | ||
|english = SCES-51719 & SCUS-97328 | |english = SCES-51719 & SCUS-97328 | ||
|japanese = SCPS-17001 & | |japanese = SCPS-17001 & SCPS-19252 | ||
|korean = SCKA-30001 | |korean = SCKA-30001 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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* SPU2-X (r4872) | * SPU2-X (r4872) | ||
* LilyPad (r4484) | * LilyPad (r4484) | ||
|Comments= | |Comments= | ||
* The MTVU hack may increase speed in quad core CPUs. This varies in dual-core CPUs as it may increase depending on the race but may cause slowdown in others. | |||
* Other hacks can cause crashes or the game won't boot. This game requires a ton of personal tinkering to get it to run decent.This game also has very, VERY high system requirements (expect to use at least an i5 or an FX 6300 above). Don't expect a smooth or stable game. Slowdowns are heavy and very prevalent. It mostly depends on track, the lighting and the amount of cars on screen. | |||
* EE Cyclerate can give speedup during the races, but may also cause slowdown to the track-selection screens where videos are shown at the background. | |||
* The "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the VRAM slowdowns. | |||
* If you are using software mode and have 4 cores or more (this includes hyperthreaded cores, as PCSX2 takes advantage of this), set the "extra software threads" to the amount of total threads in your CPU minus one (4 cores, threads to "3", 8 cores, threads to "7", etc.). This can provide a noticeable speedup in any game running in software mode, but beware that only native resolution can be used. | |||
|Tester=Machina | |Tester=Machina | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
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|Status=2 | |Status=2 | ||
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|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | }} | ||
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|Status=2 | |Status=2 | ||
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|Tester=Zrooney | |Tester=Zrooney | ||
}} | }} | ||
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|Status=2 | |Status=2 | ||
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|Tester=Berto | |Tester=Berto | ||
}} | }} | ||
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|Status=2 | |Status=2 | ||
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|Tester=KX64 | |Tester=KX64 | ||
}} | }} | ||
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|Status=2 | |Status=2 | ||
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|Tester=Apihl1000 | |Tester=Apihl1000 | ||
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|Status=2 | |Status=2 | ||
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|Tester={{ForumUser|truemaster}} | |Tester={{ForumUser|truemaster}} | ||
}} | }} | ||
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|Status=2 | |Status=2 | ||
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|Tester=Infini | |Tester=Infini | ||
}} | }} | ||
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|Status=2 | |Status=2 | ||
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|Tester=Titus03 | |Tester=Titus03 | ||
}} | }} | ||
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|Status=2 | |Status=2 | ||
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|Tester=starkeysuper64 | |Tester=starkeysuper64 | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == | ||
* Original names: '''グランツーリスモ4''' (SCPS-17001) & (SCPS-19252), '''跑車浪漫旅4''' (SCAJ-30007), '''跑车浪漫旅 4''' (SCCS-60002), '''그란 투리스모 4''' (SCKA-30001) | * Original names: '''グランツーリスモ4''' (SCPS-17001) & (SCPS-19252), '''跑車浪漫旅4''' (SCAJ-30007), '''跑车浪漫旅 4''' (SCCS-60002), '''그란 투리스모 4''' (SCKA-30001) | ||
* | * Information and reports of demo versions of this game can be found [[Gran Turismo 4 Demo Disks|here]]. | ||
== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName=Heavy crashing | |IssueName=Heavy crashing | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=2 | |IssueLevel=2 | ||
|Description= | |Description=PCSX2 crashes during or at the start of a race, often with GSdx Out of memory warnings in the log. | ||
|Workaround=<br> | |Workaround=<br> | ||
# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. | # In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. | ||
# If you get lots of crashes during license tests | # To avoid crashes at the start of an event, temporarily switch to the Sofware Renderer by pressing F9. | ||
# Multisample anti-aliasing(MSAA) can cause the game to crash a lot. Make sure the MSAA level is set to 0 in the GSdx Configure Hacks menu(only | # If you get lots of crashes during license tests go to Config > Video (GS) > Plugin Settings, and set Internal Resolution to (1x) Native, or set Renderer to any of the "(Software)" options. | ||
# Multisample anti-aliasing(MSAA) can cause the game to crash a lot. Make sure the MSAA level is set to 0 in the GSdx Configure Hacks menu(MSAA is only avaialble for the Direct3D Hardware renderers). | |||
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help. | # In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Missing | |IssueName=Missing/flickering textures | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Missing ground textures and/or textures in the distance flicker. | ||
|Workaround= | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options. Then Make sure the Mipmapping option is checked at Software Mode Settings. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Effects visible through objects | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Car headlights, smoke and dust effects are seen through objects. | ||
|Workaround= | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set renderer to "OpenGL (Hardware)". Then set Blending Unity Accuracy to at least "High". | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Demo races do not work | |IssueName=Demo races do not work | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=Demonstrations return back to the menu as soon as they start. | |Description=Demonstrations return back to the menu as soon as they start. | ||
|Workaround= | |Workaround=Go to Config -> Emulation Settings -> EE/IOP and set Clamping Mode to "Full". However, this will make other events fail to load, requiring it to be set back to Normal after the Demonstration. | ||
}} | }} | ||
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{{Issue | {{Issue | ||
|IssueName=Improper interlacing | |IssueName=Improper interlacing | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Garbage photos | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=Garbage replaces the area in which the photo should be displayed. | ||
|Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds. | |Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds. | ||
<spoiler show="Show Example Image" hide="Hide"> | <spoiler show="Show Example Image" hide="Hide"> | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Whole screen garbage | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=During events, the 3D area of the screen is obscured by garbage graphics. | ||
|Workaround=<br> | |Workaround=<br> | ||
# | # This issue can been fixed in the latest v1.5.0 development builds as of May 2016 (see issue below). | ||
# For older versions: | # For older versions: In-game during an event press the start button, go to Screen and set Brightness to 0. Or from the main menu of the game, go to Options -> Picture Quality, and set Brightness to 0. | ||
# For older NTSC versions: Change the display in game config to "Normal", then you can set the brightness to 5 without the broken graphics and also have a correct image. | # For older NTSC versions: Change the display in game config to "Normal", then you can set the brightness to 5 without the broken graphics and also have a correct image. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Broken in-game screen options | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=In-game brightness or contrast values do not work properly in-game. | ||
|Workaround= | |Workaround=This issue can been fixed in the latest v1.5.0 development builds as of May 2016. Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "OpenGL (Hardware)", set CRC Hack Level to Automatic(or Partial is automatic is not available). For older versions or the Direct3D Hardware renderers, press the start button in-game, go to Screen(or from the main menu of the game, go to Options -> Picture Quality) and set Brightness to 0 to avoid the problems mentioned in the issue above. | ||
}} | }} | ||