Gran Turismo 4: Difference between revisions

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# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced.
# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced.
# Make sure you have "Large Framebuffer" disabled on the recent GIT revisions as it can amplify the VRAM spikes when enabled.
# Make sure you have "Large Framebuffer" disabled on the recent GIT revisions as it can amplify the VRAM spikes when enabled.
# To avoid crashes at the start of an event, temporarily switch to the Sofware Renderer by pressing F9.
# To avoid crashes at the start of an event, hit F9 to toggle between hardware and software rendering, then hit F9 again to return to your desired renderer. This refreshes the emulation state of GSdx and clears the bad VRAM.
# To reduce VRAM spikes further, Nvidia users can Force Enable Sparse Texture in GSdx Advanced settings & hacks. OpenGL only.
# To reduce VRAM spikes further, Nvidia users can Force Enable Sparse Texture in GSdx Advanced settings & hacks. OpenGL only.
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