Gran Turismo 4: Difference between revisions

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# To reduce VRAM spikes further, Nvidia users can Force Enable Sparse Texture in GSdx Advanced settings & hacks. OpenGL only.
# To reduce VRAM spikes further, Nvidia users can Force Enable Sparse Texture in GSdx Advanced settings & hacks. OpenGL only.
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{{Issue
|IssueName=Garbage on bottom and right screen edges
|IsFixed=0
|IssueLevel=0
|Description=Red and green garbage from the depth buffer renders through to the screen.
|Workaround=Go to Config -> Emulation Settings -> GS Window and set Zoom to 100.20.
}}
== Fixed Issues ==


{{Issue
{{Issue
|IssueName=Missing/flickering textures
|IssueName=Missing/flickering textures
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Missing ground textures and/or textures in the distance flicker.
|Description=Missing ground textures and/or textures in the distance flicker.
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{{Issue
{{Issue
|IssueName=Demo races do not work
|IssueName=Demo races do not work
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Demonstrations return back to the menu as soon as they start.
|Description=Demonstrations return back to the menu as soon as they start.
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}}
}}


{{Issue
|IssueName=Garbage on bottom and right screen edges
|IsFixed=0
|IssueLevel=0
|Description=Red and green garbage from the depth buffer renders through to the screen.
|Workaround=Go to Config -> Emulation Settings -> GS Window and set Zoom to 100.20.
}}
== Fixed Issues ==


{{Issue
{{Issue
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|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set renderer to "OpenGL (Hardware)". Then set Blending Unity Accuracy to at least "High".
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set renderer to "OpenGL (Hardware)". Then set Blending Unity Accuracy to at least "High".
}}
}}


{{Issue
{{Issue
ninja
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