Gran Turismo 4: Difference between revisions
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|Tester=ZestoOnyx | |Tester=ZestoOnyx | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1 | |||
|CPU=AMD FX-6300 @ 4.4 GHz | |||
|GPU=AMD Radeon HD 7870 | |||
|Revision=1.5.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 2 | |||
** VU Cycle Stealing: 1 | |||
** MTVU: ✓ | |||
** mVU Hack: ✓ | |||
*EE/IOP: | |||
**Clamping mode: Full | |||
*VU: | |||
**Clamping mode: Extra | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 AVX | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
* Qemu USB Driver 0.4.3 (Logitech G29) | |||
|Comments=Runs at full speed. Using above 3X native gives weird stuttering issues. Using 480p mode with Shadeboost enabled to compensate. At these settings the game is absolutely stable: Renderer: Direct3D11 (Hardware), Interlacing (F5): Bob tff, Texture Filtering: Bilinear (PS2), Internal Resolution: 3x Native, Anisotropic Filtering: 16x, Mipmapping: Basic (Fast), CRC Hack Level: Automatic (Default), (✓) Allow 8-Bit Textures. EE/IOP: Clamping Mode "Full", VU: Clamping mode "Extra". License tests require these two to be at their stock settings. | |||
|Tester=lolled132 | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||
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|Comments=50% speed with hardware accel. 25% with software. playable otherwise. | |Comments=50% speed with hardware accel. 25% with software. playable otherwise. | ||
|Tester=kerpal | |Tester=kerpal | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
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|Comments=mostly 100% speed with hardware acceleration at native resolution. some occasional slowdowns but not often. very playable but the audio buzzes a bit. | |Comments=mostly 100% speed with hardware acceleration at native resolution. some occasional slowdowns but not often. very playable but the audio buzzes a bit. | ||
|Tester=kerpal | |Tester=kerpal | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Ubuntu 17.04 x64 | |||
|CPU=Intel Core i5-4670 @ 3.40 GHz | |||
|GPU=VGA compatible controller: Intel Corporation Xeon E3-1200 | |||
|Revision=1.5.0~git201708311541 | |||
|Graphics=GSdx (GCC 6.3.0, SSE2) 1.0.0 | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=Full speed at native resolution. Black screen at higher resolution. | |||
|Tester=Marc | |||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
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|Workaround=<br> | |Workaround=<br> | ||
# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. | # In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. | ||
# Make sure you have "Large Framebuffer" disabled on the recent GIT revisions as it can amplify the | # Make sure you have "Large Framebuffer" disabled on the recent GIT revisions as it can amplify the VRAM spikes when enabled. | ||
# To avoid crashes at the start of an event, temporarily switch to the Sofware Renderer by pressing F9. | # To avoid crashes at the start of an event, temporarily switch to the Sofware Renderer by pressing F9. | ||
# | # To reduce VRAM spikes further, Nvidia users can Force Enable Sparse Texture in GSdx Advanced settings & hacks. OpenGL only. | ||
}} | }} | ||
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|Description=Missing ground textures and/or textures in the distance flicker. | |Description=Missing ground textures and/or textures in the distance flicker. | ||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options. Then Make sure the Mipmapping option is checked at Software Mode Settings. | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options. Then Make sure the Mipmapping option is checked at Software Mode Settings. | ||
}} | }} | ||
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== Fixed Issues == | == Fixed Issues == | ||
{{Issue | |||
|IssueName=Effects visible through objects | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Car headlights, smoke and dust effects are seen through objects. | |||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set renderer to "OpenGL (Hardware)". Then set Blending Unity Accuracy to at least "High". | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Game doesn't load past copyright screen. | |IssueName=Game doesn't load past copyright screen. | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In-game brightness or contrast values do not work properly in-game. | |Description=In-game brightness or contrast values do not work properly in-game. | ||
|Workaround=This | |Workaround=This has been resolved in recent v1.5.0 git builds. CRC hack level should be left on Automatic. For older versions set in game brightness/contrast to 0 or alternatively switch to software rendering. | ||
}} | }} | ||