Gran Turismo 4: Difference between revisions
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=2 | |IssueLevel=2 | ||
|Description=Crashes pretty often. This happens because of spikes in VRAM use. | |Description='''(Hardware Render)''' Crashes pretty often. This happens because of spikes in VRAM use. | ||
|Workaround=<br> | |Workaround=<br> | ||
# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. | # In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Missing ground textures, textures in the distance flicker. | ||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description='''(Hardware Render)''' Missing ground textures, textures in the distance flicker. This issue is present on the HW render because the game requires proper Hardware Mipmapping. | |||
|Workaround=There is no known workaround at the moment. Accuracy of hardware mipmapping needs to be improved in the code first. | |||
}} | |||
{{Issue | |||
|IssueName=Car headlights, smoke/dust seen through objects. | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description='''(Hardware Render)''' Car headlights and smoke/dust effects are seen through objects. | |||
|Workaround=Currently only OpenGL renders the effect properly. Select Blending Accuracy to High. | |||
}} | |||
{{Issue | |||
|IssueName=Car headlights, smoke/dust seen through objects. | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description='''(Hardware Render)''' Car headlights and smoke/dust effects are seen through objects. | |||
|Workaround=Currently only OpenGL renders the effect properly. Select Blending Accuracy to High. | |||
}} | |||
{{Issue | |||
|IssueName=Brightness/Contrast does not work. | |||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description= | |Description='''(Hardware Render)''' Brightness or contrast values do not work in game. | ||
|Workaround=Set | |Workaround=Currently only OpenGL renders the effect properly. Set CRC Hack Level to Automatic. | ||
}} | }} | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description='''(Hardware Render)''' garbage replaces the area in which the photo is displayed. | ||
|Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds. | |Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds. | ||
<spoiler show="Show Example Image" hide="Hide"> | <spoiler show="Show Example Image" hide="Hide"> | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Happens when using color/brightness options other than 0. | |Description='''(Hardware Render)''' Happens when using color/brightness options other than 0. | ||
|Workaround=<br> | |Workaround=<br> | ||
# As of May 2016 this issue has been fixed on the latest v1.5.0 development builds. | # As of May 2016 this issue has been fixed on the latest v1.5.0 development builds. |