Gran Turismo 4: Difference between revisions

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|IssueLevel=1
|IssueLevel=1
|Description=In hardware modes, garbage replaces the area in which the photo is displayed.
|Description=In hardware modes, garbage replaces the area in which the photo is displayed.
|Workaround=This has been fixed in 1.5.0 developer versions if Renderer(in Config > Video(GS) > Plugin Settings menu) is set to "OpenGL (Hardware)". For Direct3D renderers switch to software mode while moving the cameras, then switch back to hardware when you take the picture.
|Workaround=As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.
<spoiler show="Show Example Image" hide="Hide">
<spoiler show="Show Example Image" hide="Hide">
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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|Description=Happens when using color/brightness options other than 0.
|Description=Happens when using color/brightness options other than 0.
|Workaround=<br>
|Workaround=<br>
# This has been fixed if Renderer(in Config > Video(GS) > Plugin Settings menu) is set to "OpenGL (Hardware)" and CRC Hack Level is set to "Partial (OpenGL Recommended)" in recent GIT revisions as of May 2016.
# As of May 2016 this issue has been fixed on the latest v1.5.0 development builds.
# For older versions: To fix the garbage and crashing during races, set the brightness to 0 in options.
# For older versions: To fix the garbage and crashing during races, set the brightness to 0 in options.
# For older NTSC versions: Change the display in game config to "Normal", then you can set the brightness to 5 without the broken graphics and also have a correct image.
# For older NTSC versions: Change the display in game config to "Normal", then you can set the brightness to 5 without the broken graphics and also have a correct image.