Gran Turismo 4: Difference between revisions

1,113 bytes added ,  28 September 2017
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|Comments=On some menus, a minor slowdown occurs (ca. 2–4 FPS). On normal racetracks, FPS stays around 50 (PAL), but on more graphically-intensive tracks like street circuits, slowdowns can be slight (ca. 5–18 FPS) on Single Race / 2-players mode. On Time-trials, minor slowdown may occur on tracks like that (ca. 2–5 FPS). On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Other bugs: a red flash occur at every race start, but shade boost tones it down. Lower edges on menus may have white lines.
|Comments=On some menus, a minor slowdown occurs (ca. 2–4 FPS). On normal racetracks, FPS stays around 50 (PAL), but on more graphically-intensive tracks like street circuits, slowdowns can be slight (ca. 5–18 FPS) on Single Race / 2-players mode. On Time-trials, minor slowdown may occur on tracks like that (ca. 2–5 FPS). On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Other bugs: a red flash occur at every race start, but shade boost tones it down. Lower edges on menus may have white lines.
|Tester=Titus03
|Tester=Titus03
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Xeon X5650 @ 3.00 GHz (2)
|GPU=MSI GeForce GTX 1050 Ti OC @ 4 GB
|Revision=v1.5.0 (dev-2017-09-17)
<spoiler show="Settings" hide="Hide">
* Speedhacks
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx SSE4.1 (2017-09-17)
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL
* Interlacing: Bob tff
* Internal resolution: 2x Native
* Texture Filtering: Bilinear (PS2)
* Allow 8-bit Textures
* CRC Hack Level: Partial
</spoiler>
|Sound=
* SPU2-X 2.0.0 (2017-09-17)
|Comments=Game starts fine. Menus run well save for some choppiness, especially during transitions and when loading car models. License tests require more cycles & RAM usage than regular races, seeming to cause upwards of 10 FPS slowdown in some cases. Would probably get better/more stable performance with further tweaks. Interestingly having 12 cores seems to make little difference to performance from a threading standpoint.
|Tester=starkeysuper64
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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