Gran Turismo 4: Difference between revisions

No change in size ,  12 September 2016
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(→‎Known Issues: Changed photo mode status to "Fixed" (description already stated that) additional rewording and removal of some old info)
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# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced.
# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced.
# If you get lots of crashes during license tests use a lower internal resolution in GSdx. Running the game with native resolution seems to help as well.
# If you get lots of crashes during license tests use a lower internal resolution in GSdx.  
# (Not available in OGL HW Renderer) In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0.  
# Multisample anti-aliasing(MSAA) can cause the game to crash a lot. Make sure the MSAA level is set to 0 in the GSdx Configure Hacks menu(only applies to Direct3D HW renderers).
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help.
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help.
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