Gran Turismo 4: Difference between revisions

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{{infobox
{{infobox
|image            = Gt4.jpg
|image            = Gt4.jpg
|caption          =
|caption          = NTSC-U (Greatest Hits) cover
|developer        = [[Polyphony Digital]]
|developer        = [[Polyphony Digital]]
|publisher        = [[Sony|SCEI]] (JP, AS, KO), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)
|publisher        = [[Sony|SCEI]] (JP, AS, KO), [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU)
Line 18: Line 18:
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
|au_rating        = G
|eu_rating        = 3+
|eu_rating        = 3+
|na_rating        = E
|na_rating        = E
Line 623: Line 624:
Some Licence Center tests (B-3 being the first) will crash if you don't set both Clamping Mode settings to "Normal". Unfortunately using "Normal" causes some graphical issues so you'll have to change the settings for your Driver's Licence tests and then swap back to "Full" and "Extra" for the rest of the game (see my settings). Same setup as the NTSC-U test. Didn't test the game that much, but I'm assuming there are no region specific issues.
Some Licence Center tests (B-3 being the first) will crash if you don't set both Clamping Mode settings to "Normal". Unfortunately using "Normal" causes some graphical issues so you'll have to change the settings for your Driver's Licence tests and then swap back to "Full" and "Extra" for the rest of the game (see my settings). Same setup as the NTSC-U test. Didn't test the game that much, but I'm assuming there are no region specific issues.
|Tester=Bizlab
|Tester=Bizlab
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=KDE Neon (Ubuntu 20.04)
|CPU=AMD FX-6300
|GPU=AMD Radeon RX 570
|Revision=1.5.0
<spoiler show="Settings" hide="Hide">
* '''EE/IOP:'''
** Clamping Mode: Full
* '''VUs:'''
** Clamping Mode: Extra
* '''Speedhacks:'''
** EE Cycle rate: -3
** EE Cycle Skipping: 3
** mVU Flag Hack: ✓
** MTVU: × (unchecked)
</spoiler>
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native (Can go higher. But for speed and quality's sake, 1080 is good enough for this game.)
* Interlacing: Auto
* Texture Filtering: Nearest
* Anisotropic Filtering: off
* Blending Unit Accuracy: None (Fastest)
* CRC Hack Level: Partial
* Mipmapping (insert): Off
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Syncronization Mode: Async Mix
* OnePAD 2.0.0
|Comments=
Mostly stays at a steady 60 fps during the races. The odd drop will occur. George V Paris (which seems to be one of the hardest to emulate) race track works fine at full 60 fps; but there will be the odd drop again to about 50 or even 47 fps. Otherwise, pretty playable. Funny how this is a CPU intensive game. But apparently the lower EE Cycle rate, higher the EE Skipping rate and without MTVU enabled, the better the game performs (At least in my case). However, there will be screen shaking. To reduce that, go in the game options and under "Screen," change the screen to "HDTV 1080i." That should reduce the screen shaking during a race. But when going through some menus like selecting a race course, there will be screen shaking. Otherwise, the game works decently enough to play.
|Tester=Dreaper
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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