Gran Turismo 4: Difference between revisions

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* Interpolation: 5 - Gaussian
* Interpolation: 5 - Gaussian
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|Comments= Fully playable, no crashing in License Tests, minor FPS slowdowns (2-6fps) and minor graphical glitches related to light sources, such as flickering headlights, sun and lamps that can be seen through walls, and lens flare going full rainbow mode. Visuals can be enhanced further by activating 480p mode, using the secret menu to modify the FOV, FXAA (big fps slowdown on city courses) and external shader settings. If you need tutorials on these, search for Rowdy on Youtube. OpenGL and Direct3D look and perform identical for me; Vulkan fights it's way through aswell but it's a tad slower for me, it's still worth giving it a try. Game runs and looks as awesome as ever.
|Comments= Fully playable, no crashing in License Tests, minor FPS slowdowns (2-6fps) and minor graphical glitches related to light sources, such as flickering headlights, sun and lamps that can be seen through walls, and lens flare going full rainbow mode. Visuals can be enhanced further by activating 480p mode, using the secret menu to modify the FOV, FXAA (big fps slowdown on city courses) and external shader settings. If you need tutorials on these, search for Rowdy on Youtube. OpenGL and Direct3D look and perform identical for me; Vulkan fights it's way through aswell but it's a tad slower, still worth giving it a try. Game runs and looks as awesome as ever.
|Tester=deadnoises
|Tester=deadnoises
}}
}}
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